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TDM 014: A DAY AT THE FAIR
TDM 014: A DAY AT THE FAIR |
00. Arrival![]() You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed! Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. HAY FEVER![]() A new mode of transportation has made an appearance! From one end of the fairgrounds to the other, and even sometimes off the beaten path and into the wilds, robot-horse-drawn hay wagons shake, rattle, and roll. And, of course, what are hay wagons great for? Anyone fancy a roll in the hay? Anyone who is taking a hay ride will see their A5 card flash - and they will be given the option to trade one square for the vehicles square. (New players engaging in this prompt can call it a freebie.) But beware! The wagons roll at all hours of the day and night. At night, the spooks come out to play! Rides will be "haunted" by frightful spooks played by machines and your local Islanders. The 'bots will hire anyone interested to don their favorite slasher costume or ghostly garb. After all, everyone knows that fear and adrenaline are related to attraction, right? Just another thoughtful service provided by your generous benefactors. II. Acute Beef Poisoning![]() How about an eating contest? Multiple competitions are held throughout the fair: hot dogs, hot dogs, pies -- just use your imagination! Of course, there's always the chance that you've been recruited to be "eaten"... So sit back and enjoy the ride. For those of you with an exhibitionist streak, all contests are held in front of an audience. Be careful, ye who eat here, because the pies in particular have been known to have the following effects (with a two-hour duration):
III. BRODEO![]() Last but not least, try the mechanical contraptions of various sizes - equipped with equipment of various sizes as well! The objective of this game is to last as long as you can. Thirteen Hand Sam is the smallest of the mechanical horses. It has no attachments, but instead vibrates until the rider orgasms. Mechanic Mike is the second mechanical horse. With a modest six-inch dildo, it bucks its rider around until orgasm. For those who like a real challenge, the mechanical bull -- the Bonine -- is a two-person contraption that straps each rider in with their own dildo. They sit face-to-face on the thrashing machine, within touching range, able to encourage each other to come (and to lose) more quickly. Ride like you've never ridden before, or comfort someone in the aftermath of a job well done. N A V I G A T I O N |
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“Lead the way and all I’ll do is follow.”
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"That's our place, the one with the placard on the side of the door. The other two houses are for a nice group of people people from our world that we didn't meet until we got here, and our wizards have their own house for their... wizarding."
He leads Fish towards the back gate so that they can step into the garden and then into the kitchen from there.
"I am not exactly a cook, but our big cleric friend might have made something..."
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They chuckle and follow Molly in, through the garden and into the kitchen.
"As long as it doesn't have land meat, I'm so famished I could eat anything."
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They're pretty lenient on housing... I think one of these buildings might only have taken a square or two.
[ Molly starts rummaging around the kitchen, opening the cold-cupboard to find a mushroom stew. He pulls it out (he's the worst roommate) and heats up the stove. (They finally figured out how to use it.) ]
There's a lot of people here, though. This house has about six people in it... [ He counts on his fingers again. ] Me, Veth, Caleb, Fjord, Jester, Caduceus... yeah, six.
and here I realize I should retcon a part of Fish's meeting with Fjord...
[ Fish looks at him curiously as they wait patiently for the food. ]
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"You're a lucky one then that you've found your team of assholes."
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He keeps stirring the mushroom stew for a while and then gets some bowls, filling them up and handing one to Fish. They're Caduceus-made but Tealeaf-heated so they might be a little lukewarm.
"Do you run with a pack of assholes back home as well?"
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“Mm… no. Not at all. I travel all on my own.”
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The stew is... bearable. Maybe.
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Now that they've got some spoonfuls in, it finally registers that the stew is a bit too cold.
"... you didn't spend enough time heating this, didn't you?"
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I'm... not great at cooking. Do you want a sandwich instead?
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"Not a worry. Honestly, I should just be grateful I'm being fed."
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((ooc: I can't think of where else to lead this - maybe let's say Molly fed Fish and Fish thanks him and goes off on their way to explore the island more? Unless you've got other ideas.))