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TDM 014: A DAY AT THE FAIR
TDM 014: A DAY AT THE FAIR |
00. Arrival![]() You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed! Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. HAY FEVER![]() A new mode of transportation has made an appearance! From one end of the fairgrounds to the other, and even sometimes off the beaten path and into the wilds, robot-horse-drawn hay wagons shake, rattle, and roll. And, of course, what are hay wagons great for? Anyone fancy a roll in the hay? Anyone who is taking a hay ride will see their A5 card flash - and they will be given the option to trade one square for the vehicles square. (New players engaging in this prompt can call it a freebie.) But beware! The wagons roll at all hours of the day and night. At night, the spooks come out to play! Rides will be "haunted" by frightful spooks played by machines and your local Islanders. The 'bots will hire anyone interested to don their favorite slasher costume or ghostly garb. After all, everyone knows that fear and adrenaline are related to attraction, right? Just another thoughtful service provided by your generous benefactors. II. Acute Beef Poisoning![]() How about an eating contest? Multiple competitions are held throughout the fair: hot dogs, hot dogs, pies -- just use your imagination! Of course, there's always the chance that you've been recruited to be "eaten"... So sit back and enjoy the ride. For those of you with an exhibitionist streak, all contests are held in front of an audience. Be careful, ye who eat here, because the pies in particular have been known to have the following effects (with a two-hour duration):
III. BRODEO![]() Last but not least, try the mechanical contraptions of various sizes - equipped with equipment of various sizes as well! The objective of this game is to last as long as you can. Thirteen Hand Sam is the smallest of the mechanical horses. It has no attachments, but instead vibrates until the rider orgasms. Mechanic Mike is the second mechanical horse. With a modest six-inch dildo, it bucks its rider around until orgasm. For those who like a real challenge, the mechanical bull -- the Bonine -- is a two-person contraption that straps each rider in with their own dildo. They sit face-to-face on the thrashing machine, within touching range, able to encourage each other to come (and to lose) more quickly. Ride like you've never ridden before, or comfort someone in the aftermath of a job well done. N A V I G A T I O N |
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On the other hand, she's a little flushed already, and the tall, incredibly impressive woman next to her looks... attractive, when she's in this state. "It's certainly what's expected of us," which is maybe a bit of a dodge.
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"Well, I don't know that that's very, um," what's the phrase? "couth?" Normally, when Yasha is confronted with a new place and a new way of doing things, she tries to observe and eventually fit in... but she always feels awkward doing so, and this is pushing things rather far. "Are you from around here?" The young woman looks flustered and out of her element, too, and there's some part of Yasha that feels a tug to protect.
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Colette smiles up at Yasha as she scrambles for wording. Despite her concerns, she's been here for a bit, and even someone tall and strong could use a friendly smile. "No one really seems to be from around here, aside from... robots. Living machines. The rest of us were all brought here to take part in reviving this world." Hopefully. "I'm Colette."
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She gently raises a calloused palm, grateful for the smile though she doesn't directly realize it. "Yasha. Um... Do you want to... go?" Not on the metal bull, though she realizes a moment later that she's being ambiguous and she all but ruffles her mass of graying hair at the realization. "Somewhere out of the way, I mean? I'm not. This isn't..." Colette seems too good-natured and youthful for all of this, surely.
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"...go?" Colette half expects Yasha to offer to ride the dual contraption with her for a moment. No, Yasha's clearly new though, so she wouldn't think of that. "Oh! Oh. Somewhere we don't have to look at those. I-I thought for a moment..." she turns a little redder and trails off. "A-anyways, yes, and I'll answer any, um, questions you have too." But now the thought of Yasha seated across her is flitting across her mind.