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TDM 008: A WALK IN THE THEME PARK
| TDM 008: A WALK IN THE THEME PARK |
00. Arrival![]() This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the “comfortable” new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. SIX FLAGELLANTS![]() Welcome, one and all, to a thrilling new location! Robots have worked tirelessly to build, from the ground up, what can only be recognizable as an amusement park. You are just in time for the grand opening of Six Flagellants: Great Advagtures! The Ferris Wheel routinely stops when lovebirds reach the top, waiting for a kiss - or something more daring! - before it starts up again. Robots warn of the scary Haunted House: a dark building with wall-to-wall creeps, and hot and cold running chills. Flickering ghosts roam the halls, and you may find an eerily realistic Headless Horseman -- who bids you, "Come closer. Give me head," while pointing to yours. Hey, get your mind out of the... Nevermind. The Carousel is a two-story affair. Nude figures with familiar faces lounge about, waiting to be ridden, and closer inspection proves that they have the faces of your fellow islanders. Hop on your favorite person and take them for a spin! There are even Bumper Cars, which have the interesting effect of making one feel more aroused with every bump and impact. (It's randomized each time, so don't try to guess based on car color!) What should be a similar ride, the Teacups, has the robots' madness written all over it instead. They have misunderstood the gentle spin-cycles for dangerous, dizzying loop-the-loops across a wide track. Some would swear that the ride has a supernatural invocation for fear. Others are simply man enough to admit they're afraid. Lastly, the Tunnel of Love is not what you expect. Although flavored lube and guides to cunnilingus are on each fleshy-log-shaped boat, the motion of the ocean is quite soothing, and there's a pleasant floral scent in the air that causes a light intoxication. Don't forget to try the food! Similar to the Street Kiosks, there's a ton of faire food: cotton candy, corn dogs, and the like. Mascot outfits are available and those who wear them will be rewarded generously with credits. II. LIKE A FIREWORK![]() The next morning, you receive a message on your device: You are cordially invited to a celebration of skinship at the House of Worship. Please do not dress for the occasion. If asked about it, the robots will confirm that is not a specific holiday, but a simple joyous event. If you pry, they may even say that the Old Ones often made merry and partook in the pleasures of the flesh - and so too should you. For an hour, there will be food and drink - alcoholic and aphrodisiac. Then, at the designated time, once the sun has gone down, clothes will be shed and a revelry begun. As fireworks explode overhead, the different colors send the naked senses reeling:
A group shower will be provided after the festivities wind down. III. MISTLETOE![]() Many cherub dragons can be found gathering together in the Greenhouse, working together to finish the cultivation of a new plant. They spend an exhaustive night decorating the island with the new greenery, which can soon be identified as mistletoe. You may think it's sweet of them, but don't get caught underneath one of these sprigs! Standing under the dragon's mistletoe will cause sensory deprivation - and of course, the only way to regain what was lost is to indulge in an Auspicious Act. (You may choose whichever sense you like, or even choose to be figurative, such as "the sense of reason" or "a sense of purpose.") N A V I G A T I O N |





no subject
You are! Promise.
[He lowers his hands and grins, but he still looks a bit confused.]
But man, what is even going on? With this island, and... [He just. gestures at the suit Noctis is wearing.]
no subject
Wait, you don't know anything about the island, or being here?
[ He slows a little in trying to squeeze himself free of the costume, already scanning over his friend for injuries, anything out of the ordinary. Nope, he looks like the same old Prompto. ]
You... did you just walk out of the ocean? Like, recently.
[ Did he... leave? ]
no subject
[Suddenly he's even more confused. Why is Noctis looking at him like that, the way he does when they just finished a hunt and he's trying to subtly check that Prompto wasn't gored by a dualhorn?
He's definitely missing something here.]
Wait, you already knew about this island?
no subject
He has no idea what to tell Prompto right now. This is such a mess. He should have kept up the Chocobo act this entire time and waited for a better moment, at least have Ignis explain this whole thing because he's the one that's better at words. ]
I've actually, been here... a while... can we maybe find somewhere else to talk about this? Like, not in public in the middle of an amusement park?
no subject
Right. Good idea. Let’s go.
[And he’ll let Noctis lead because heck if he knows where he’s going. And apparently Noctis has been here awhile?? It boggles the mind.]