Entry tags:
TDM 008: A WALK IN THE THEME PARK
| TDM 008: A WALK IN THE THEME PARK |
00. Arrival![]() This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the “comfortable” new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. SIX FLAGELLANTS![]() Welcome, one and all, to a thrilling new location! Robots have worked tirelessly to build, from the ground up, what can only be recognizable as an amusement park. You are just in time for the grand opening of Six Flagellants: Great Advagtures! The Ferris Wheel routinely stops when lovebirds reach the top, waiting for a kiss - or something more daring! - before it starts up again. Robots warn of the scary Haunted House: a dark building with wall-to-wall creeps, and hot and cold running chills. Flickering ghosts roam the halls, and you may find an eerily realistic Headless Horseman -- who bids you, "Come closer. Give me head," while pointing to yours. Hey, get your mind out of the... Nevermind. The Carousel is a two-story affair. Nude figures with familiar faces lounge about, waiting to be ridden, and closer inspection proves that they have the faces of your fellow islanders. Hop on your favorite person and take them for a spin! There are even Bumper Cars, which have the interesting effect of making one feel more aroused with every bump and impact. (It's randomized each time, so don't try to guess based on car color!) What should be a similar ride, the Teacups, has the robots' madness written all over it instead. They have misunderstood the gentle spin-cycles for dangerous, dizzying loop-the-loops across a wide track. Some would swear that the ride has a supernatural invocation for fear. Others are simply man enough to admit they're afraid. Lastly, the Tunnel of Love is not what you expect. Although flavored lube and guides to cunnilingus are on each fleshy-log-shaped boat, the motion of the ocean is quite soothing, and there's a pleasant floral scent in the air that causes a light intoxication. Don't forget to try the food! Similar to the Street Kiosks, there's a ton of faire food: cotton candy, corn dogs, and the like. Mascot outfits are available and those who wear them will be rewarded generously with credits. II. LIKE A FIREWORK![]() The next morning, you receive a message on your device: You are cordially invited to a celebration of skinship at the House of Worship. Please do not dress for the occasion. If asked about it, the robots will confirm that is not a specific holiday, but a simple joyous event. If you pry, they may even say that the Old Ones often made merry and partook in the pleasures of the flesh - and so too should you. For an hour, there will be food and drink - alcoholic and aphrodisiac. Then, at the designated time, once the sun has gone down, clothes will be shed and a revelry begun. As fireworks explode overhead, the different colors send the naked senses reeling:
A group shower will be provided after the festivities wind down. III. MISTLETOE![]() Many cherub dragons can be found gathering together in the Greenhouse, working together to finish the cultivation of a new plant. They spend an exhaustive night decorating the island with the new greenery, which can soon be identified as mistletoe. You may think it's sweet of them, but don't get caught underneath one of these sprigs! Standing under the dragon's mistletoe will cause sensory deprivation - and of course, the only way to regain what was lost is to indulge in an Auspicious Act. (You may choose whichever sense you like, or even choose to be figurative, such as "the sense of reason" or "a sense of purpose.") N A V I G A T I O N |





no subject
It doesn't matter now if he pulls his legs up or not but he imitates the wind pillar's actions only because he is planning to ditch the boat. So while he may have stood upon the seat first, with Shinazugawa suddenly planting a foot on the edge of the boat the tilting causes him to practically lose his balance.
In order not to end up crashing into Shinazugawa, he takes a step in the other man's direction firmly planting his foot down. Only then does he note he has a leg between Shinazugawa's. But what's worse is that with more weight on one side of their raft it means that the boat they're on is about to capsize. No, wait it's happening so for all his attempts not to end up crashing into the other man the boat's movements as it turns on its sides means that before they hit the water, Giyu hits Shinazugawa. Now it would be ironic if he drowned.]
no subject
[ There's not even enough time for am emphatic curse as the boat dips too much, Giyu's foot between his legs and then suddenly not because the world turns and turns fast. It's a wash of lube splashing over the both of them as the boat hurls itself overhead, the suck of the water beneath them.
Not enough time to even launch off the side for another part of the tunnel. It's just salt water sticky lube and Tomioka's haori waterboarding him.
Shoving away, what else can the wind hashira do but plod through the ocean to the side of the tunnel and draw himself up onto its edge. The boat, tragically, is sinking beneath the water as it is.
Equally tragic is how "dry land" inside the tunnel is a graphic display of the many different sex position featuring robots. ]
no subject
It takes him a moment to surface having been violently shoved away by someone, Giyu won't think poorly of the other pillar. It could have been an easy mistake to make. Had Shinazugawa panicked? He had only recently arrived so it would make sense for him to need time to get accustomed to this island and its strangeness.
He does eventually get himself out of the water, along the same shore as his fellow pillar. Giyu doesn't look back. He knows the boat is gone. He pays no mind to the displays and decore that lined the tunnel. Instead he begins to ring the water out of his hair, his haori is removed to do the same and then it's held draped over his arm.]
We must leave.
[His voice is stern and he isn't waiting for an answer. He's walking. Shinazugawa must have noticed. There was something odd about this place, and slowly but surely he knows that his senses are being impaired. Giyu can only imagine that same must be happening to the other man.]
no subject
I know that.
[ A spike of annoyance there, but they're going to have to cooperate for now—hell, for the whole damn time they're in this place. Something Sanemi's quick to come to terms with; he might not like Giyu, but all pillars know how to work together. If this is his lot, then Sanemi's going to make it work—no matter how much he'd like to wring that damn holier-than-thou throat.
The robots seem to look at them as they walk, something the slayer notices right away; it has the fine hairs along his nape standing on end. Yet they seem content to continue their lewd acts as they traverse past; Sanemi's careful not to touch, merely out of distaste. ]
That aroma. Do you know what it is?
[ Floral, sweet, and starting to make his head hurt. Suspicion spikes, because it feels like his senses are dulling slightly—as though he's being somehow intoxicated, each step feeling lighter than it should. ]
no subject
So on he continues. He doesn't force himself to speed up, it would cause a greater need for oxygen intake, he doesn't need to inhale any more of that thick and heavy substance that hung in the air. This was enough to already cause an adverse reaction from him. The ground he walked on didn't feel steady, his vision blurred at times.
Clearly his judgement was being affected too. It took him a moment of decision to make his choice on how to get past the two mechanical beings right in the middle of his path. And no he didn't walk around them. He stepped over them not even seeming to look away or feel any shame of the act he witnessed them imitating. This was ridiculous. This whole place truly was geared only towards one thing. These things really did want them to — hearing the other pillar's voice he is reminded that he isn't in this place alone — and he began to wonder if Shinazugawa understood.]
No. I can't even pinpoint its source. [Lack of wind made that difficult, they could be heading towards the thick of it or they might find some form of sanctuary. But knowing their luck today.] If we're here any longer... [He doesn't have to say more. It should be clear what he means.]