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TDM 007: ARE YOU NOT ENTERTAINED? (Sorry, No Refunds)
TDM 007: ARE YOU NOT ENTERTAINED? |
00. Arrival![]() This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the “comfortable” new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. Entertainment District![]() Old and new arrivals alike have likely been enjoying(?) the Island’s one day of sunshine per week - and so have the robots! The energy they are able to harness from the sun has increased their productivity exponentially, and a colorful multi-level entertainment district has sprung up to surround a few of the city’s familiar locations. Here you will find the forge, the clothing shop, the Full Moon(ty) Theater, as well as a freshly upgraded Ticket to Ride: an all-purpose arcade where tickets won from skeeball and Whack-a-Woody can be exchanged for sexy, colorful prizes! Admission is free, and the robots especially encourage islanders to check out the following arcade additions: ![]() Lurid Laser Tag: Slip into a full-body laser tag suit and arm yourself with a robot-provided laser gun before you go into this spooky and maze-like laser tag arena, which has been designed in the fashion of an abandoned, post-apocalyptic city overrun with creeping, squirming, and sometimes grabbing plants (which may look and feel very familiar to the earliest residents of the Nameless Island). Avoid these obstacles and try to spot the enemy before they spot you! The laser guns issued by the ‘bots have three graduated settings, chosen by the shooter, to alert you when you are hit: 1. vibration, 2. sweet caress, and 3. deep massage. Any part of your laser tag suit may activate, depending on where you are hit. Islanders may choose to play 1-on-1 with a friend, or can be randomly assigned to an opponent or team. VR Rooms: Pull on a shiny new headset and enjoy an immersive virtual reality experience like none other available on the Island thus far! The technology is still somewhat limited, however, in that the rooms can only replicate settings and environments from the current users’ memories. Whether you’re looking to train your battle skills on your old stomping grounds or simply want to share the experience of your favorite hometown noodle shop with a friend, these new VR rooms will literally open up new worlds of entertainment to you. VR Rooms can be enjoyed alone or in pairs, and they are fully private. GundamPods: A scaled-down version of the newly installed mobile suit simulation cockpits which can be accessed in the hangar at the outskirts of the city, these side-by-side pods allow users to recreate the experience of piloting any mobile suit that has been brought onto the island, in PVP format. Scant and form-fitting clothing is recommended for the most seamlessly realistic piloting experience, as this allows the technology to interface with your sensory system. Wear a bikini and you’ll feel it right down to the G’s! II. Sexscape Room![]() Looking for the latest opportunity to earn credits? Look no further! The robots are researching the problem-solving capabilities of organic lifeforms, and they are seeking the Islanders’ help. The offered reward is very generous, and the ‘bots say the time commitment is no more than two hours. No manual labor required! Participants will only be given a puzzle to solve within that time limit. Those who agree will be led to a spacious, if dark, room... but not alone. When the lights turn on, two volunteers find themselves trapped together in an escape room! Written clues lead participants through a series of steps to find the trick that will unlock the doors that hold them captive. However, what kind of room they find themselves in is entirely luck of the draw. Some rooms are perfectly normal, with almost absurdly easy puzzles to solve - a tip of a bookcase or a key hidden beneath a pillow might just be the ticket out. Others may be outrageously difficult, with clues taking the form of cryptic riddles and assigned tasks requiring partnership and teamwork to complete. What kind of tasks, you may ask? Well, for some rooms it’s fairly obvious what volunteers are expected to do in order to earn their escape. That riding crop says it all, does it not? Those who fail to solve the escape room within two hours will be released without incident, the promised credits loaded to their devices. Islanders who successfully escape the room will be additionally rewarded with a goody bag of cute and colorful BDSM gear! III. Speed Dating at the Limp Noodle![]() So many renovations have occurred thanks to the efforts of those on the Island and the robots have decided a grand opening of the new Limp Noodle Shop! This robot-run shop has three small tables and a long counter for serving customers. It caters to various noodle foods and soups from any world and their menu changes regularly, but Wednesday is All You Can Eat Ramen Day. Try the Special Spicy Fishcakes to get a free drink, but they might make your noodle anything but limp and you'll need some help to calm it down. Effects can last up to three hours. But that’s not all. To promote the grand opening of the Limp Noodle the robots have added more seating and opened up the week for Swap Meet Speed Dating. That’s right, speed dating. Anyone who takes part in the 10 minute rounds of looking for your next Auspicious Act partner will receive all-you-can-eat snacks. Couples who hit it off will receive a free meal at a small two-seat table in a more secluded area. Questions are provided on note cards with a fine print reminder: “Eye contact supports sexual intrigue, please maintain at all times.” N A V I G A T I O N |
Arrival
[Dorothy's only just gotten here within the past few hours. She managed to dry off, including that long mane of pale blonde hair of hers, and explore a little. Ultimately, though, she found her way back to the beach simply to explore and be alone with her thoughts.
Seeing Treize alive lent credence to the theory that this place was all just a bizarre and highly vivid dream, though she had difficulty seeing herself ever dreaming up the bracelet and the information on it.
While she'd kept her word when she told Noin that day would be her last visit to Treize and Zechs' graves, and that she was going to stop living in the past, her thoughts had been less cooperative. Perhaps this is why she's seeing Treize in what has to be a dream. A subconscious manifestation. Either way, if she's going to come face to face with him, she's going to make conversation as if this was just a planned visit in a strange location.]
I've found empty homes and I've seen a few people around, though you'd be the first familiar face so far.
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As it stands, addressing this as business as usual seems like one of the better ideas anyone's had, so.]
Fortunate that we've found each other so soon, then - it's good to see you, Dorothy.
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It's been a long time. I'm glad we have the chance to catch up, Treize. And with such a beautiful view, too.
[Bizarre circumstances aside, she's always been one to be able to appreciate nature's beauty.]
Shall we talk here, or would you like to see the empty homes?
[She already knows she wants to live near wherever Treize chooses to stay. Not only is it safer to live near someone familiar, but she's also missed him terribly.]
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[He'd prefer that for a few reasons, really, beyond practicality's sake; no point in sullying the view with conversation in the event that the topic becomes unpleasant.]
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[In other words, nothing like the comforts they're both accustomed to enjoying. Still, she has a small silver lining to share.]
Fortunately, the buildings that are structurally sound do have electricity and running water, and the water at least appeared clean when I filled a sink to test it. Given that some of the people here seem like they're settled in, I'm assuming it's relatively safe to drink. There's some basic furniture, but its quality is...questionable.
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If that's the case, then it's several steps ahead of what it could have been. Given that we've only just arrived, I doubt we're in much position to complain.
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[She hasn't learned about those particular details just yet, having focused on the essentials for survival first.]
I find it interesting how some of the buildings could be in such disrepair, and yet they also have technology like the robots to greet new arrivals.
[Of course, that's assuming Treize got the same greeting she did. Either way, she continues to act as a guide into the city, despite only having been here for a couple of hours.]
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...I admit my current concern is with the level of technology required to arrange those arrivals to begin with.
[The power to bring others here in the first place is already a little much; these people have effectively raised the dead. It's a disquieting thought.]
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They do have considerable reach, all things considered.
[And in a politely indirect acknowledgement of the elephant in the room, she adds]
And to think I'd been considering an island getaway as a possibility for my eighteenth birthday. Perhaps I'll have to rethink that. I've got nearly half a year to plan, in any case.
[That should be more than enough to let him know how much time has passed.]
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Eighteen... Whatever you end up deciding on, I'm certain you'll make it suitably grand.
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Or perhaps I'll shock everyone and do absolutely nothing.
[It's said in jest, to lighten the mood as they walk toward what passes for civilization here. Being over the top is how prettymuch everyone they associate with does things, and they both know quite well that she's not the sort of person to do nothing.]
The livable buildings are this way.
[She points in the correct direction, and while it's less obvious from a distance, if Treize pauses and takes in the view, there are indeed signs that the buildings in the other direction are in worse condition.]