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TDM 005: HAPPY SPOOKTEMBER
TDM 005: HAPPY SPOOKTEMBER |
Arrival ![]() This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the "comfortable" new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. Harvest Hunt ![]() As the daylight grows shorter and the muggy heat of the island’s summer gradually shifts to temperate days and chilly nights, Erku’s accessible wilderness explodes with a colorful collection of tempting fruits, fragrant-smelling herbs, and nuts and seeds plumped and ready for harvest. With warnings to beware of monsters, the robots of Erku encourage Islanders to take advantage of the land’s bounty by distributing basic camping supplies to those who are interested in exploring, hunting, and harvesting. They strongly encourage making the journey with a friend! Any surplus foods that Islanders bring home with them can be exchanged for credits with cafeteria robots! Just be careful out there - some of these fruits have strange effects once consumed. For extra protection out there in the wilds, the robots have fashioned crowns of flowers or foliage to wear on their adventures. The sweet and herbal smells from the crowns will discourage most Erku-native monsters from approaching, they assure - this is ancient knowledge from the planet’s long-gone civilization, so it can’t be wrong! What the robots don’t know is that the crowns have a deeper, more ritualistic purpose: after a few hours, the scent of flowers or herbs begins to awaken primal instincts within the wearer. Those who are wearing the foliage crowns feel overwhelmed by an urge to hunt, while those who wear the flower crowns delight in every opportunity to tease, outrun, and outwit the hunters. What happens when the chase ends? Well, that depends on the personalities and the chemistry between the hunters and their prey. While the robots are very insistent on placing crowns atop the heads of any Islander they see, they aren’t stuck on in any way and they are easy to remove, which can prevent or break the hunting trance. II. seeds and sap ![]() Of particularly high credit value, the robots explain, is an elusive flower known as the skull sunflower. It appears exactly as one might imagine: at the center of an otherwise innocuous, towering sunflower is the gruesome visage of an open-mouthed skull. Don’t worry, the flowers are harmless! Even if it’s strange how the empty-socketed eyes seem to follow your every move. And why is it that the teeth - which, on closer inspection, are actually the seeds of the flower - only seem to chatter when your back is turned? Any Islander who can withstand their heebie-jeebies long enough to collect the petals and seeds from the flowers will fetch a handsome reward in credits upon exchange with the robots. Beware the sticky, blood-red sap that seeps from the eyes of each skull, however. Those who absorb too much through their skin will begin to hallucinate, visions of frightening or emotional events from their past dancing in the shadows. One might even mistakenly imagine that another Islander is someone they recognize from their past, someone who meant something to them - no matter whether that person is alive or dead in the present. The hallucinogenic effects of the sap can last for hours, or they can be shortened by a dip in the public baths. III. Tarot ![]() Night comes, and in the darkness, a robot sets up a table by the beach. A solitary candle sits in the center, illuminating a deck of cards. F̶i̴n̵d̸ ̸y̶o̸u̸r̵ ̵f̵o̸r̷t̵u̶n̶e̷?̴ The robot reveals tarot cards and will do a variety of spreads to tell your fortune. Each fortune can be distilled into one central theme, which characters will find pervades their life for the next 24 hours. There is magic afoot: it can be sensed, and perhaps even dispelled, if luck is on your side. Though most robots on the island show a capacity for greater-than-average artificial intelligence, this pseudo-psychic 'bot -- M.S. Cl30 -- is less advanced. It only has six interpretations prepared:
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[ He can feel Fjord's heat through his hand and is slightly concerned, because it is climbing up to his own. Whatever the food was laced with, it was fucking him up... but he seemed lucid enough.
Hm. ]
You lost your powers before, and now you don't have them again? That's... then why do I have mine?
[ Did it have to do with deities? ]
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I don't know. The devices they gave us have that sick game on them, there has to be a point to that. There's always a deal to be made, a bargain struck. You play any kind of game and you get rewarded ... or consumed, if you don't do it right.
I think I could. [ His brow furrows. Keeping Molly safe (and alive) until they return home has to be his priority and he's no good without his powers. He knows that. ] Sleeping with people doesn't matter to me if I can help protect us at the end of it, if that's what they want.
[ He's not the Fjord that Molly knew who spooked at the very idea of sex happening nearby. Change happened, alright. ]
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Hey. That doesn't sound like you at all.
[ Sure, sex was fun and one of his favorite things, but he wasn't Fjord - who struck him as either very uptight, very straight, very confused or just repulsed. (Yes, because that's why anyone would refuse an orgy invitation, Molly =/) ]
I'll do the sleeping around, if that's what this game is about.
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I've already done it once, Molly, to keep the Nein safe. It was fine. It was fun, mostly. I knew what I was getting out of it whenever it needed to happen.
[ His hand covers the one on his cheek, Molly's natural temperature making him feel cool by comparison even though he knows he isn't. ]
I care more about keeping us safe in this messed up dimension.
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Hey. Fjord.
[ Molly says softly, trying to catch that slow-blinking gaze. ]
That is a really big can of worms right there that I am definitely opening later, but you're also not looking great right now. How are you feeling? You're really warm, even to me.
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I feel poisoned.
[ It's the best descriptor he has but he strives for more, looking at Molly. ]
Feels like I want to go to bed, have some ... company. [ Whew. ] I think you were right about the bacon.
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[ He tweaks Fjord's ear. ]
Idiot.
[ Letting go of the half-orc, Molly shrugs off his portion of the cloak and then stands, looking around. ]
Maybe some cold water will help. Or just some sleep?
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We could head into the city and find one of the apartments I've heard people talking about. They have actual beds, from what's been said, and something called electricity.
I'm good to go, just. Just a little warm.
[ And distracted by the tingling in his body, trying to keep it battened down in company. ]
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[ Molly looks fairly confused at that, but then again, he doesn't know much. He heard beds, though, and he could go for one. ]
If we find beds, you're sleeping in one if I so have to tie you to it.
[ He holds out his hand to help him up, and to get ready to leave. ]
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[ Kicking sand over the fire and picking up his flowercrown, he takes Molly's hand and slides it into the crook of his elbow, partly out of manners and partly because he doesn't want to let it go. He guesses the main pathway will lead them to the Nameless City, so he nods at that for them to follow off the beach. ]
Let's go find somewhere to crash.
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[ That had been a weird fight.
He's happy to take the offered arm, because it's nice and will probably make Fjord blush in the morning, something Molly always approves of. The carnie can be an absolute asshole at times and take a little advantage to embarrass people, but from what he had just heard... someone really did.
He'll get to the bottom of that. Right now, Molly really needs some sleep, all the tension making his muscles ache. ]
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This place is a duuump.
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It really is a fucking mess, isn't it? Maybe finding beds aren't going to be as easy as we thought.
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[ He stretches a bit, arms over his head and tail straight to pop everything in place with a sigh. ]
...or just one without holes in it, to be honest.
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[ Counting on one side of the street to another, he wags his finger back and forth. ]
... six, seven, eight ...
[ The building before them has plaster crumbling off the brick and the whole thing looks like three levels squashed horizontally, but it's fancy even in its dilapidated state. It probably looked super expensive once. Once being the operative word. ]
Nein.
[ Shouldering open the door, a dark hallway greets them. It looks a little like the former residents left scant furniture where it was, everything covered in a layer of dust including the staircase in front of the door. ]
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[ He slides inside, grateful for his darkvision. Molly knocks on a few walls, trying to remember how they checked the tent poles with the carnival. It didn't seem unstable, even if it should be.
Pausing, he looks back at his friend. ]
Well, at least it's not going to fall on our heads, and the fainting couch looks lovely.
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[ He steps indoors to the main lounge and reaches up to tap the glass bulbs hanging in the overhead fixture. They don't turn on immediately so he is at a total loss. ]
Where the fuck are the lamps and candles? This robot shit's broken.
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[ He taps it a bit, watching the dust fly. Looking over at Fjord, he realizes the half-orc is right. He can't see any lamps or candles to use. ]
Maybe they took it all with them?
[ Molly didn't bring any candles, but he does have a tinderbox, something he flips out to show Fjord and then goes to see if he can at least find a fireplace. ]
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Whoaaa. I'm too drugged for this.
[ Three of the four bulbs light up, dim but without candles. He blinks at the sight of wires inside and squints, staring up. ]
I did something! If you see a switch on the wall, flip it!
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[ Molly jumps back a bit when the lights turn on, really not expecting that. He has to shield his eyes for a moment before he can move over to the nearest wall and look for switches.
He finds one and flips it, lighting up another round thing with wires in them. Delighted, he immediately flits to the next one, but this one just flickers and then pops loudly, some glass falling from the broken bulb. ]
...careful, I think they're unstable.
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Do you think there are more upstairs?
[ After a momentary pause, he sprints excitedly for the stairs. ]
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He hurries after Fjord, gentle on the stairs as he has no idea if they're rotten or not. ]
See any?
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He ducks into every bedroom, smacking the walls so that most of the bulbs turn on; one more outright pops. It's when he gets into the final room that he pauses before flicking the switch and stares at a bath and ... is that a ... ]
I found another thing. Like a ... really deep chamberpot stuck in the floor.
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Huh... looks like an outhouse hole but made out of a chamberpot. Extra fancy?
[ He doesn't know what to think, but people with money did a lot of weird shit. Literally, in this case. ]
Oh, the bath, though...
[ It looks lovely, even if he hasn't seen a well anywhere yet to fill it with. ]
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