Entry tags:
TDM 005: HAPPY SPOOKTEMBER
| TDM 005: HAPPY SPOOKTEMBER |
Arrival ![]() This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the "comfortable" new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. Harvest Hunt ![]() As the daylight grows shorter and the muggy heat of the island’s summer gradually shifts to temperate days and chilly nights, Erku’s accessible wilderness explodes with a colorful collection of tempting fruits, fragrant-smelling herbs, and nuts and seeds plumped and ready for harvest. With warnings to beware of monsters, the robots of Erku encourage Islanders to take advantage of the land’s bounty by distributing basic camping supplies to those who are interested in exploring, hunting, and harvesting. They strongly encourage making the journey with a friend! Any surplus foods that Islanders bring home with them can be exchanged for credits with cafeteria robots! Just be careful out there - some of these fruits have strange effects once consumed. For extra protection out there in the wilds, the robots have fashioned crowns of flowers or foliage to wear on their adventures. The sweet and herbal smells from the crowns will discourage most Erku-native monsters from approaching, they assure - this is ancient knowledge from the planet’s long-gone civilization, so it can’t be wrong! What the robots don’t know is that the crowns have a deeper, more ritualistic purpose: after a few hours, the scent of flowers or herbs begins to awaken primal instincts within the wearer. Those who are wearing the foliage crowns feel overwhelmed by an urge to hunt, while those who wear the flower crowns delight in every opportunity to tease, outrun, and outwit the hunters. What happens when the chase ends? Well, that depends on the personalities and the chemistry between the hunters and their prey. While the robots are very insistent on placing crowns atop the heads of any Islander they see, they aren’t stuck on in any way and they are easy to remove, which can prevent or break the hunting trance. II. seeds and sap ![]() Of particularly high credit value, the robots explain, is an elusive flower known as the skull sunflower. It appears exactly as one might imagine: at the center of an otherwise innocuous, towering sunflower is the gruesome visage of an open-mouthed skull. Don’t worry, the flowers are harmless! Even if it’s strange how the empty-socketed eyes seem to follow your every move. And why is it that the teeth - which, on closer inspection, are actually the seeds of the flower - only seem to chatter when your back is turned? Any Islander who can withstand their heebie-jeebies long enough to collect the petals and seeds from the flowers will fetch a handsome reward in credits upon exchange with the robots. Beware the sticky, blood-red sap that seeps from the eyes of each skull, however. Those who absorb too much through their skin will begin to hallucinate, visions of frightening or emotional events from their past dancing in the shadows. One might even mistakenly imagine that another Islander is someone they recognize from their past, someone who meant something to them - no matter whether that person is alive or dead in the present. The hallucinogenic effects of the sap can last for hours, or they can be shortened by a dip in the public baths. III. Tarot ![]() Night comes, and in the darkness, a robot sets up a table by the beach. A solitary candle sits in the center, illuminating a deck of cards. F̶i̴n̵d̸ ̸y̶o̸u̸r̵ ̵f̵o̸r̷t̵u̶n̶e̷?̴ The robot reveals tarot cards and will do a variety of spreads to tell your fortune. Each fortune can be distilled into one central theme, which characters will find pervades their life for the next 24 hours. There is magic afoot: it can be sensed, and perhaps even dispelled, if luck is on your side. Though most robots on the island show a capacity for greater-than-average artificial intelligence, this pseudo-psychic 'bot -- M.S. Cl30 -- is less advanced. It only has six interpretations prepared:
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no subject
I've been on a sex island with Yang for three months. How do you think it's been? [ but... blake goes on, rising back out of the water a bit. ] Ilia's here, too. Reconnecting has been good, even if I think being around so many cute girls broke her for a while. [ she's just glad ilia's had the chance to explore things a little more. it's hard to imagine there was much time for that in the white fang. ]
no subject
-but then she comes out and says it, more or less. Cue a little choking noise.]
--h-hah... yeah, I can just imagine.
[...she's literally imagining. White is turning red. Deep red.
Ilia, though! She's a safe topic, even if... it still leads back to drowning in pussy? That seems like an inevitability here, though.]
Poor thing. [Said with a little chuckle; there are worse ways to lose your mind, after all.] This is why people say you shouldn't go shopping when you're hungry, right?
[Because you end up on a hedonistic scissoring binge.]
...y'know, we left for Atlas so quickly, I never got a chance to thank her. I guess now I can.
no subject
Yeah, she... [ blake lets out a breath, idly resting a hand on weiss's forearm, fingertips brushing her thigh. there's a slight hazy edge to her thoughts right now, but she dismisses it as the steam and how relaxed she feels. ] I think you two talking could be good. If it's not a disaster.
[ the depth of ilia's issues with weiss's family legacy, her father... none of that is blake's story to tell. and truthfully, she's not sure how much ilia might end up holding that—and the rest of the sdc's crimes—against weiss, even with blake vouching for her friend. ]
no subject
If she was being honest, it wasn't wholly unpleasant... but why be honest, when she could, instead, force herself to think about literally anything else?]
Gee... thanks for narrowing it down??
[So it probably won't be 'neutral'. Got it.
She sighs.]
...I think I can guess what you mean, though.
[Ilia had been a member of the White Fang, after all. Weiss might not know her particular history, but... the fortunes of both the SDC and her family personally - if there was a difference - were made off the backs of oppressed Faunus. It would be strange for her not to hold some sort of grudge, really.
Weiss scoots even closer to Blake, as if using the taller girl's body as shelter against the oncoming wave of shame she felt building. She's... warm. Strange that she can notice that, in the just-shy-of-oppressive heat of the baths, but... somehow, Blake's body heat cuts through that.
Idly - perhaps spurred on by the gentle touch on her arm and thigh - Weiss' unclaimed hand moves to Blake's stomach, resting comfortably in a half-hug, the embarrassment of a moment before seemingly forgotten.
...not actually forgotten, but it turns out cuddling is a good way to cover that up. Important information.]
no subject
her arm slips around her friend's waist, fingers resting once again on her inner thigh. is something in the water, or in the soap weiss used? her mind feels as fogged as the air around them, heat pooling in her stomach beneath her touch. ]
Y-yeah. She's... willing to give you a chance, at least. You came up once.