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erku mods ([personal profile] erkumods) wrote in [community profile] ercookies2020-09-18 08:04 am
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TDM 005: HAPPY SPOOKTEMBER

TDM 005: HAPPY SPOOKTEMBER



Arrival



This time, you come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. Feel free to explore the Island, though there isn’t much to see. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a rundown apartment, a tent on the beach, or a bed in the "comfortable" new barracks. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. Harvest Hunt



As the daylight grows shorter and the muggy heat of the island’s summer gradually shifts to temperate days and chilly nights, Erku’s accessible wilderness explodes with a colorful collection of tempting fruits, fragrant-smelling herbs, and nuts and seeds plumped and ready for harvest. With warnings to beware of monsters, the robots of Erku encourage Islanders to take advantage of the land’s bounty by distributing basic camping supplies to those who are interested in exploring, hunting, and harvesting. They strongly encourage making the journey with a friend! Any surplus foods that Islanders bring home with them can be exchanged for credits with cafeteria robots! Just be careful out there - some of these fruits have strange effects once consumed.

For extra protection out there in the wilds, the robots have fashioned crowns of flowers or foliage to wear on their adventures. The sweet and herbal smells from the crowns will discourage most Erku-native monsters from approaching, they assure - this is ancient knowledge from the planet’s long-gone civilization, so it can’t be wrong!

What the robots don’t know is that the crowns have a deeper, more ritualistic purpose: after a few hours, the scent of flowers or herbs begins to awaken primal instincts within the wearer. Those who are wearing the foliage crowns feel overwhelmed by an urge to hunt, while those who wear the flower crowns delight in every opportunity to tease, outrun, and outwit the hunters. What happens when the chase ends? Well, that depends on the personalities and the chemistry between the hunters and their prey.

While the robots are very insistent on placing crowns atop the heads of any Islander they see, they aren’t stuck on in any way and they are easy to remove, which can prevent or break the hunting trance.



II. seeds and sap



Of particularly high credit value, the robots explain, is an elusive flower known as the skull sunflower. It appears exactly as one might imagine: at the center of an otherwise innocuous, towering sunflower is the gruesome visage of an open-mouthed skull. Don’t worry, the flowers are harmless! Even if it’s strange how the empty-socketed eyes seem to follow your every move. And why is it that the teeth - which, on closer inspection, are actually the seeds of the flower - only seem to chatter when your back is turned?

Any Islander who can withstand their heebie-jeebies long enough to collect the petals and seeds from the flowers will fetch a handsome reward in credits upon exchange with the robots. Beware the sticky, blood-red sap that seeps from the eyes of each skull, however. Those who absorb too much through their skin will begin to hallucinate, visions of frightening or emotional events from their past dancing in the shadows. One might even mistakenly imagine that another Islander is someone they recognize from their past, someone who meant something to them - no matter whether that person is alive or dead in the present.

The hallucinogenic effects of the sap can last for hours, or they can be shortened by a dip in the public baths.



III. Tarot



Night comes, and in the darkness, a robot sets up a table by the beach. A solitary candle sits in the center, illuminating a deck of cards. F̶i̴n̵d̸ ̸y̶o̸u̸r̵ ̵f̵o̸r̷t̵u̶n̶e̷?̴

The robot reveals tarot cards and will do a variety of spreads to tell your fortune. Each fortune can be distilled into one central theme, which characters will find pervades their life for the next 24 hours. There is magic afoot: it can be sensed, and perhaps even dispelled, if luck is on your side.

Though most robots on the island show a capacity for greater-than-average artificial intelligence, this pseudo-psychic 'bot -- M.S. Cl30 -- is less advanced. It only has six interpretations prepared:

  • Always watch your back. - Characters will be compelled to walk, or even speak, backwards for the duration of the day. Those who mishear it as "wash your back" may spend longer in the shower than usual.

  • Fake it til you make it. - Characters will feel compelled to act performatively. They will more readily fall into acts for serious or flirtatious roleplay, or try on costumes that reflect a particular persona they're interested in exploring. Faked orgasms will seem quite realistic.

  • You will receive an affectionate letter from a friend. - Just as it is said, someone will be compelled to engage in correspondence - and whether it turns dirty or not, well, that's up to you! Characters may also quite literally receive an article of clothing with a red letter sewn on the top. What could it stand for?

  • Hold on tight. - Characters who are given this life advice will start to feel rather clingy. They'll attach themselves to someone's side and refuse to leave, or they may find a "security blanket" item and won't let it go.

  • You are a generous, giving person. - Characters will feel compelled to do something kind for someone else. Maybe they'll invite someone to the movies, come over and cook, or do that thing their partner is always asking for.

  • Don't think. Feel. - Even if they weren't before, characters temporarily experience impulsive and hot-headed urges. They will also become very tactile.



    N A V I G A T I O N



earps: (pic#13841719)

arrival;

[personal profile] earps 2020-09-19 03:52 pm (UTC)(link)
Wynonna’s been shacking up in one of the apartments further inland since she first got to the city, but part of her still likes going to the beach even in spite of the various horrors that have walked out of its depths before. These days, she feels confident in being equipped enough to take on whatever she might run into — or at least put up a good fight long enough to turn tail and hide back in the city where there’s plenty of available hiding spots. Still, the thought of something popping up out of the water runs through the back of her mind as she sits in the sand, knees drawn up towards her chest in and one hand bracing back behind her, and one second the ocean in front of her is empty and the next she can make out a figure walking out of the shallows — coming closer.

She straightens with a start, unsure if she’s just seeing things, but then the outline grows closer and closer still and eventually she scrambles to her feet, one hand strafing toward the holster at her hip even if she doesn’t go for it right away. It’s not another driftwood zombie, that much is clear, but maybe it’s just someone who decided to go for an evening swim?

“Uh, hey,” she calls out, shifting her hands to hook thumbs in the back pockets of her shorts with a corresponding hunch of her shoulders, all while trying to determine whether she has a potential threat on her hands or not, and clearly the way to do that is via... awkwardly greeting them?
suchmiracles: (grin; suave)

[personal profile] suchmiracles 2020-09-19 04:07 pm (UTC)(link)
Kurt isn't surprised to see someone else on the beach. It's not difficult to see the edges of a city over the tops of the trees, suggesting that someone has inhabited -- or currently inhabits -- the island. He is a little surprised to discover that the other person is human, or at least human-looking. It raises his hopes that he's somewhere not so far from home.

He tucks the towel under one arm and waves to her with the hand holding his wet t-shirt, hoping to appear non-threatening at least. He's used to strangers having a moment of confusion when they first meet him, used to that wariness, so much so that it doesn't bother him any more to see it in another's face.

"Guten Tag," he replies, assuming the spirit of the greeting will come across if not the meaning, running his fingers through his hair to try to keep it out of his eyes. "I hope I'm not disturbing you. I've just, ah.. arrived."
earps: (pic#13841740)

[personal profile] earps 2020-09-23 04:53 pm (UTC)(link)
If this were a Wynonna who had never been to any other town outside of Purgatory before, who hadn't spent over a year-and-a-half in a city where she ran a bar and welcomed patrons of all shapes, sizes, shades — maybe she would be more taken aback by the sight of someone very furry and very blue making their way towards her now, half-dressed and looking... well, the smile definitely indicates that something aggressive isn't about to happen, unless they're trying to lull her into a false sense of security.

But she tries to keep herself as open as possible, elbows crooked as she draws her shoulders forward — and there's a slightly curious grin that makes its way onto her face when he greets her in a language that her little sister would recognize immediately but she only knows as not-English.

"Wait, that way? Through the water?" She rises up on tiptoe to peer over his shoulder back toward the ocean, her gaze zooming back to his face shortly after. "What are you, some kinda... furry Aquaman?"