ERKU

❝ As the signs manifest, so do I read them. From the sky; from the birds; from the dance; from the animals; from portents. All such things did conspire to bring you here, to bring life back to the world of Erku. ❞

Dec. 19th, 2021

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TDM 020: FROSTED FLAKES

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TDM 020: FROSTED FLAKES


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Augmentations
c̴̦͋o̷͓̺̘̓m̸̮̈̾́p̸̻̃l̵̠̱̤̅e̷̢̧̺͐̃̽t̸͈̓ḙ̴͙̓͘.

Proceed . . .? Y/N

> Y





Your eyes blink open to the blinding glare of overhead lights and the sight of a pair of glassy mechanical eyes boring into your own. The face above yours moves like liquid mercury, forming an approximation of a figure that you recognize and trust implicitly: a friend, a loved one, a caretaker. Perhaps even a god or a goddess. From its lips fall the patterns of a language that is strange and robotic, and yet familiar to you:

Everything is fine.

Welcome to the
N̵̩̈́̓ä̶͇́͂͘m̸̠͒e̴̞̻̾ͅl̷̹̄͝ḙ̷̺͗s̵̳͊̀ṣ̵̱̚ͅ ̶̧͒̄Í̴͔s̵̡̛̺̍̓ļ̵̥͖̄͛͌ḁ̸̳̟̒́n̵̻͑́͗d̴̩͕̰̂̊̔


Darkness overtakes you once again.



I. Arrival





When you awake, you find you have washed up on the otherworldly pink sands of an impossibly beautiful beach, the tropical scenery spoiled only slightly by your seasickness. New arrivals, waterlogged and covered in sand, will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, all is available for your use. Stake your claim on a place to live in the now, whether an apartment in the City, a shack on the beach, or a bigger space at the House of Worship with friends. Your inventory will be found a day later, wrapped up haphazardly and delivered to each arrival's home.


II. Tropical Snow





The Augur hasn't forgotten your festive needs, Islanders!

Though the Island weather remains sunny and tropical, a powdery snow has begun to fall from blue skies, collecting into pristine piles overnight. Fortunately, unlike some other snowstorms Islanders might have experienced, this one won't freeze you. In fact, the temperature of the powder is perfectly pleasant, even though everything else about it is exactly as one might remember from white holidays past. It even sticks together nicely, making it absolutely perfect for snowballs, forts, and sculptures, and the 'bots encourage Islanders to enjoy this little treat from the Augur for the limited time that it will last. Even robots pelted by snowballs will chirp cheery encouragements.

It is, however, a little slippery… and a bit tacky. And sweet? Catching snowflakes on your tongue has never been so rewarding.



III. It Came From Above





In addition to the Island's traditional cherub dragon helpers, Islanders may notice a newcomer to the skies above: these zippy little drones, which flit about playfully and broadcast festive songs from Islander memories whilst they assist the dragonets in decorating the hospital and other public buildings in wintery colors and charming strings of lights. Make sure you mind your head, because the more mischievous of the drones have minds of their own when it comes to decorating sometimes! If you're looking a little dour, you might become the next surface wrapped up in lights and tinsel. Maybe even with someone else, for pleasant company of course!

Oh, and those mistletoe bots? They seem to pick targets at will, locking on and hovering overhead until their victim new friend gives someone a kiss. It's not unusual for a mistletoe bot to take a real shine to one Islander in particular, following them all day long.

If asked for assistance with a drone, Island robots will helpfully inform you that the drones make excellent pets! Just be sure to pick one that doesn't bite.


IV. Sticky Circumstances





The robots may have made a veeerryy slight miscalculation.

As time passes, the mysteriously room-temperature snow that blankets the Island begins to… well, melt. Except, it doesn't melt into water. What results instead from this well-meaning experiment is a slippery, sticky, sweet substance just like icing sugar… but everywhere. On the sidewalks, on the buildings, sliding in globs off the leaves of every palm tree. While it may taste good, and pests like ants are never a problem in paradise, it's quite a nuisance!

Robots will offer credits for assistance in clean-up, rewarding especially handsomely as the mess seems to gunk up their joints. With enough help from Islanders and drones, the mess could be cleaned up within the week! If an Islander would rather just enjoy their Island-wide slip and slide, however? The 'bots won't fault them.




N A V I G A T I O N

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TDM 019 : ALL THE LEAVES ARE...

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TDM 19


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Augmentations
c̴̦͋o̷͓̺̘̓m̸̮̈̾́p̸̻̃l̵̠̱̤̅e̷̢̧̺͐̃̽t̸͈̓ḙ̴͙̓͘.

Proceed . . .? Y/N

> Y





Your eyes blink open to the blinding glare of overhead lights and the sight of a pair of glassy mechanical eyes boring into your own. The face above yours moves like liquid mercury, forming an approximation of a figure that you recognize and trust implicitly: a friend, a loved one, a caretaker. Perhaps even a god or a goddess. From its lips fall the patterns of a language that is strange and robotic, and yet familiar to you:

Everything is fine.

Welcome to the
N̵̩̈́̓ä̶͇́͂͘m̸̠͒e̴̞̻̾ͅl̷̹̄͝ḙ̷̺͗s̵̳͊̀ṣ̵̱̚ͅ ̶̧͒̄Í̴͔s̵̡̛̺̍̓ļ̵̥͖̄͛͌ḁ̸̳̟̒́n̵̻͑́͗d̴̩͕̰̂̊̔


Darkness overtakes you once again.



I. Arrival





When you awake, you find you have washed up on the otherworldly pink sands of an impossibly beautiful beach, the tropical scenery spoiled only slightly by your seasickness. New arrivals, waterlogged and covered in sand, will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, all is available for your use. Stake your claim on a place to live in the now, whether an apartment in the City, a shack on the beach, or a bigger space at the House of Worship with friends. Your inventory will be found a day later, wrapped up haphazardly and delivered to each arrival's home.


II. FALLING OVER YOU






The fall scenery and change in foliage continues into the new month. Leaves of red, orange, and yellow cover the trees and always seem to be falling, carpeting forests and dirt footpaths with the soft yet crunchy debris. Even the chillier temperatures don't seem to be going anywhere just yet. Maybe you need to head over to the tailor's or another clothing shop to get warmer outerwear. Or try the latest fall flavors at the Steaming Carafe Café. Everyone will get free hot chocolate that tastes like something warm, comforting...almost nostalgically familiar.

There is even a shifting in the Island itself, a new area opening for visits. Wetlands with canoes for easy travel shaded by a thick canopy of trees, including dozens, branches an array of colors as they slip into fall themselves. Take one of the canoes from the boathouse or take a seat provided by your friendly robot helpers and you will find yourself on a leisurely ride through the waters. The robots are especially insistent on you not taking the ride alone and will find someone else to ride with you (or more than one someone).

As you take the long route through the wetlands, you'll find two paths you can take, both lined with weeping willows to the point light filters through only when the wind blows. While Route A will seem normal and uneventful, taking Route B may find branches touching different parts of your body as you go. And you might even find those parts of your body suddenly begin to tingle with warmth and arousal. You may even move away from the willows to avoid the sensations, but somehow, someway, they reach out and continue to touch you.

The more you try to avoid it, the more insistent the willows seem to become. They might even seem to tug at you, as if to try and remove the clothing that blocks them from reaching your skin. And the warmth will spread across your entire body, leaving you all the more aroused and in desperate need of relief. Completing an auspicious act will alleviate the symptoms, but if you resist until you reach the final bend of the ride, you'll find a beautiful waterfall where both routes meet. Touching the waters nearest to the falls soothes some of the heightened arousal, but a skinny dip will remove it all together, if leaving you chilled and in need of a cuddle your ride buddies will hopefully be willing to provide.


III. HELLO, PLUMPKIN!





Along with the shifting foliage and cooler temperatures, pumpkins have sprouted all around the island! Some are attached to thick, twisting vines, others are randomly in places one might never expect. How did those pumpkins get on your roof? Or in your hammock? Did you put that pumpkin on your doorstep? A mystery has unfolded...

Until the robots request your help in Plumpkin harvesting! No, no, not pumpkins. Plumpkins These odd creatures feline in nature...if cats were fluffy on top and pumpkin on the bottom. They enjoy causing mischief this time of year as they toddle or roll themselves around the island, putting pumpkins in odd places or playing pranks that some people might even first believe are caused by cherub dragons. But while cherub dragons are generally benign and playful, Plumpkins don't care if their pranks cause trouble, injury, or anything else. They are as chaotic as they are adorable.

The robots will impress the importance of getting them calmed down and returned to their Plumpkin Patches and offer credits to anyone who helps in this round-up. Robots will even provide seeds that some Islanders may remember coming from a certain skull sunflowers. Plumpkins love these seeds and most will gladly follow anyone if a promise of more is there. Unfortunately, the supply is limited so you may just have to find a skull sunflower field and collect more. Do be wary of the potential effects of getting any of that sap on you...


IV. GOOD WREATH





The robots continue getting into the seasonal mood, decorating the Island in the colors of fall, even in the areas not affected by the changes. They even invite all Islanders to their Autumn Wreath Craft Show!

Wall to wall wreaths are lined up for display before they are taken to decorate the various doors, lampposts and shop windows around the Nameless Island and there are long tables where you can try your hand at making some yourself. There is a variety of supplies you can use, from different types of leaves, small dried fruits and vegetables, especially gourds, flowers (even skull sunflowers!), twines, ropes, and branches. Everything you could possibly need.

But you may find that some of the items you pick do more than reflect your taste in wreaths, but also have an influence on you in return.
  • Red Flowers with such thick and warm scents make you feel soft and relaxed, maybe even sleepy. But you can’t sleep just anywhere. You need physical contact with someone else to push you over the edge and your sluggish brain doesn’t care who it is. Hopefully you find someone willing to let you take a nap against their shoulder (or in their lap).
  • Orange Produce such as fruits and vegetables may find you feeling more energetic, inspired and productive. You have so many new ideas, whether it be for wreaths, activities, or sudden urges to just do something. Free climb a building? Kiss a random person on the street? Do more than just kiss them? Whatever inspiration strikes you, you can’t help but follow through.
  • Yellow Leaves come in so many different shapes and shades but all of them carry the same warming effect. As in, you become a little furnace to everyone around you in the chilly outdoor craft show. You may not feel it yourself, but others may gravitate towards you, basking in that warmth. Someone might even feel the need to press right up against you go get some of that heat for themselves.






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READY: Simulation 1.1 Tenebrae Town




Your consciousness comes to you in the midst of a dense autumn forest. You haven't been asleep. You stand there, fully clothed, but perhaps not in your usual attire - perhaps you're wearing a belted tunic with trousers and leather boots to protect you from the cold ground, or a long and modest dress with an apron and a hood, hand-sewn in natural fabrics. The chill in the air and even the smell of the dirt and the trees are not like those of the Island. This place feels old, a strange energy crackling in the air. Some may recognize it as a very ancient magic.

In the distance, colorful lights dance between the trees. Approach closely enough and they look like fairies, but they are always just out of your reach. Are they leading you somewhere? No - if you follow them, as they seem to bid you, they will only lead you deeper into danger: a snarling wolf, a sudden drop into a craggy ravine. They are mischievous, sometimes cruel little things.

You'll never escape this forest by yourself. For as long as you are alone, the night is interminable - days long, it seems. Are you the determined sort, willing to choose a direction and continue walking no matter what, or will you give into despair of being hopelessly lost? With any luck, it won't take you long to find out that your only way out is with the help of someone else. Only by agreeing to work together will the dawn finally break, and your path into Tenebrae Town will become clear.

Should you refuse, or never cross paths with another Islander? Maybe the wolves will take you in.




OOC Notes:



To accommodate our smaller community and split-setting environment, TDMs going forward will be open to old and new players for top levels! Please state in your subject line whether you are a TDMing a new character, or top-leveling with a character currently in the game!

Voting for Audience Choice Awards for Prompt III will be held in November. Threads should be started by the time you submit your entries, but need not be finished in order to win! Entries will still be valid if they include characters who TDMed but did not apply to the game.

ALL participants in the contest may handwave one small Augur reward request equivalent to an incomplete thread reward.




N A V I G A T I O N

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Oct. 19th, 2021

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[community profile] ercookies
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TDM018: TRICKS AND TREATS

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TDM018: TRICKS AND TREATS


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Uploading user data to environmental systems. . . please wait.




Augmentations
c̴̦͋o̷͓̺̘̓m̸̮̈̾́p̸̻̃l̵̠̱̤̅e̷̢̧̺͐̃̽t̸͈̓ḙ̴͙̓͘.

Proceed . . .? Y/N

> Y





Your eyes blink open to the blinding glare of overhead lights and the sight of a pair of glassy mechanical eyes boring into your own. The face above yours moves like liquid mercury, forming an approximation of a figure that you recognize and trust implicitly: a friend, a loved one, a caretaker. Perhaps even a god or a goddess. From its lips fall the patterns of a language that is strange and robotic, and yet familiar to you:

Everything is fine.

Welcome to the
N̵̩̈́̓ä̶͇́͂͘m̸̠͒e̴̞̻̾ͅl̷̹̄͝ḙ̷̺͗s̵̳͊̀ṣ̵̱̚ͅ ̶̧͒̄Í̴͔s̵̡̛̺̍̓ļ̵̥͖̄͛͌ḁ̸̳̟̒́n̵̻͑́͗d̴̩͕̰̂̊̔


Darkness overtakes you once again.



I. Arrival





When you awake, you find you have washed up on the otherworldly pink sands of an impossibly beautiful beach, the tropical scenery spoiled only slightly by your seasickness. New arrivals, waterlogged and covered in sand, will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, all is available for your use. Stake your claim on a place to live in the now, whether an apartment in the City, a shack on the beach, or a bigger space at the House of Worship with friends. Your inventory will be found a day later, wrapped up haphazardly and delivered to each arrival's home.


II. Spooky Scavenger Hunt





Even with the Nameless Island reborn and open to your every whim, the robots still like to provide stimulating opportunities for people to get to know one another and earn some credits. But instead of the manual labor typical of the previous situation, they have engineered a scavenger hunt in honor of the Island's new autumn scenery!

Islanders will find themselves pulled off the street, from inside establishments, and even from outside their own homes and paired with a partner. Their bracelets will be scanned and they will both find identical messages in their inboxes detailed they have 24 hours to find 10 randomized items on their list provided. Do so and bring them back (or take a picture if they are too big) to the Scavenger Station and they’ll receive a hefty reward of credits! Bonus Credits if they can show proof or pictures of the items being put to use before they turn them in. The robots certainly encourage the full scavenger hunt experience.

The items can be found anywhere in the City. Sometimes in likely places and other times in a place you might not even consider (on other Islanders, for example?), although each team’s list will provide clues of where to look.



… and more! (Feel free to get creative! Items can range from silly to outright explicit.)


III. Two Moon Film Festival





In order to promote the various community college classes available at the Library for Islander enrichment, the resident robots have cooked up a very special opportunity for Islanders to show off the new skills they have been practicing in their Amateur Porn classes to the growing Erku community: the Two Moon Film Festival! Everyone on the island, both new and old, gets a ticket for the festival itself. In the meantime, there are openings for pairs and groups to participate in creating the entries that will be showcased at said festival.

Up for a creative challenge? Found yourself involuntarily signed up and unable to back out? One way or another, many Islanders are now entered into the film-making contest. New arrivals are encouraged to buddy up with Islanders who attended the classes, but anyone is welcome and encouraged to shoot their shot!

Each duo or group that participates is to meet at the Library at sundown for their assignments: a genre, a line of dialogue, a character type or name, and a prop, all of which are randomized and different per group. You now have until sundown two days from now to create a short movie that incorporates at least three of the four items. Everything they need, from equipment to props and costumes, will be provided. Engaging and interactive VR sets can be programmed by helpful robots, and catering is available to help keep the crews properly fueled up. The punch and pie provided have the added effect of inspiring great bursts of creativity (and for a lucky few, horniness) in those who consume them.

Following the deadline, all finished entries will debut on the big screen at Two Moon Film Festival, hosted by the Full Moon(ty) Theater. Chat up other contestants and the viewers before and afterward, laugh at the cringeworthy moments and bad acting, and aim for winning the Audience's Choice Award!

All entrants to the contest earn one small reward of their choosing, while the winners of the contest will each receive one free BINGO-level request from the Augur!



[ OOC: Shout out of thanks to [personal profile] zunge for this prompt! ]





User input required.

Load Simulation . . .? Y/N



READY: Simulation 1.1 Tenebrae Town




Your consciousness comes to you in the midst of a dense autumn forest. You haven't been asleep. You stand there, fully clothed, but perhaps not in your usual attire - perhaps you're wearing a belted tunic with trousers and leather boots to protect you from the cold ground, or a long and modest dress with an apron and a hood, hand-sewn in natural fabrics. The chill in the air and even the smell of the dirt and the trees are not like those of the Island. This place feels old, a strange energy crackling in the air. Some may recognize it as a very ancient magic.

In the distance, colorful lights dance between the trees. Approach closely enough and they look like fairies, but they are always just out of your reach. Are they leading you somewhere? No - if you follow them, as they seem to bid you, they will only lead you deeper into danger: a snarling wolf, a sudden drop into a craggy ravine. They are mischievous, sometimes cruel little things.

You'll never escape this forest by yourself. For as long as you are alone, the night is interminable - days long, it seems. Are you the determined sort, willing to choose a direction and continue walking no matter what, or will you give into despair of being hopelessly lost? With any luck, it won't take you long to find out that your only way out is with the help of someone else. Only by agreeing to work together will the dawn finally break, and your path into Tenebrae Town will become clear.

Should you refuse, or never cross paths with another Islander? Maybe the wolves will take you in.




OOC Notes:



To accommodate our smaller community and split-setting environment, TDMs going forward will be open to old and new players for top levels! Please state in your subject line whether you are a TDMing a new character, or top-leveling with a character currently in the game!

Voting for Audience Choice Awards for Prompt III will be held in November. Threads should be started by the time you submit your entries, but need not be finished in order to win! Entries will still be valid if they include characters who TDMed but did not apply to the game.

ALL participants in the contest may handwave one small Augur reward request equivalent to an incomplete thread reward.




N A V I G A T I O N

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Sep. 20th, 2021

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TDM017: SYSTEMS UPGRADE

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TDM017: SYSTEMS UPGRADE



Updating environmental system to version 2.69...




When you blink your eyes open, it is to the glare of blinding overhead lights and the sight of a pair of glassy mechanical eyes boring into your own. The face above yours moves like liquid mercury, forming an approximation of a figure that you recognize and trust implicitly: a friend, a loved one, a caretaker. Perhaps even a god or a goddess. From its lips fall the patterns of a language that is strange and robotic, and yet familiar to you:

Everything is fine.

Welcome to the ̶͓̃N̵̼̈ă̷͙m̴̝͋e̵͕͐l̴͔̋e̷̦͘š̴͙s̵̬̚ ̵̝͌I̴͙͐s̵͖̄l̷̞̓à̴͖n̷̺̏d̵̮͠.̶̼̊<


Darkness overtakes you once again. In the blackness of your dreamless sleep, you are sure you hear a strange chime. You are conscious of a choice:




Yes





Y̶o̶u̶ ̸h̵a̸v̸e̵ ̸c̷h̸o̶s̵e̵n̷ ̶w̶i̶s̵e̴l̷y̸.̷

The Augur thanks you for your loyalty.


I. Orientation


With your support, the Nameless Island will thrive and prosper -- but it may require a little more energy than usual to sustain. Step outside and you will soon see why: the skies are calm, the seas are clear and blue, and the pink sands of the beach have never looked more inviting.

Rome wasn't built in a day, but a facsimile of it certainly was. Enjoy new facades for all of the structures in the Nameless City - everything has been retooled, renewed, and restored to be sleek, shiny, and the absolute height of high tech, eco-friendly luxury, with lush greenery and futuristic architecture blending together seamlessly. You have been transported from the hospital directly to your new residence in either the Apartments or in the House of Worship, sparsely furnished with all the basics and some of your belongings. A friend, partner, or stranger may be there with you. This may be your roommate, but this place isn't hurting for space. No robot will stop them from selecting their own room if they wish.

The Augur calls everyone to the Loudinus Amphitheater, an outdoor stage nestled among the tropical foliage where 'bots put on a play about the purpose of the island, the Auspicious Acts, and the history of the past year, including the all-too-recent attack on the Augur. The robot sex scenes are numerous and explicit, and you may find yourself watching a horribly butchered version of any of your old encounters.

Pick up a free Playbook, a comprehensive list of the dramatis personae with detailed character profiles, and learn a thing or two about your fellow Islanders. No detail is too trivial!

(This play will be streamed to all devices to be viewed remotely, and a digital download of the Playbook is also available.)


II. With Great Power



As a boon for taking on guardianship of the land, characters will find themselves sublimating into the purest form of themselves, embodying a particular trait, quality, or concept to the point where they might as well be revered as its new lawful ruler. That's right: you've become as gods, right down to the development of unique magic powers OR changes to your form which reflect the very core of your being. Enjoy being able to create water, fly with your brand new wings, or even summon geese... among other things.

Of course, with semi-phenomenal, nearly-cosmic power comes semi-phenomenal, nearly-cosmic responsibility! After each expenditure of your new powers, you find yourself becoming weaker, hungrier -- but what you're craving isn't food or rest, it's eros energy. The more outrageous your power or transformation, the more your body will crave the completion of an Auspicious Act. Those who do not gather Eros Energy will be driven mad by this lust, until they begin to lose touch with their sense of self - perhaps even some of their most defining memories.

If the burden proves too great, these powers or changes may be wished away with a request to the Augur and the exchange of one Act.


No





You have chosen to exist away from the Augur's wisdom and b̷e̴n̸e̵v̵o̵l̶e̴n̵c̴e̸.

Please accept your gracious punishment. Have a p̴l̷e̷a̵s̴a̸n̷t̵ day!


III. Dis-Orientation


You awake outside of city limits, out of sight and out of mind, but with the looming sight of the bright and shiny Nameless City always on the horizon. What surrounds you is not luxury, but instead drab, run-down buildings and despair. Your orientation, an extravagant and sexually explicit play which describes the purpose and recent history of the Island, is remotely streamed to your device. Watch it if you wish. Meanwhile, there are a few 'bots to be seen among the rubble and rundown buildings that surround you -- but are they friend or foe? Ask them questions about what has happened to you, and they will be vague and evasive. You're inside a simulation, they say, and this is all very temporary while the Augur's systems update.

They do have one answer for you: if you want into the Nameless City before that time comes, it will cost you an Auspicious Act... and a visit to the Augur. The 'bots will escort you there, if you wish.

These robots are a far cry from the well-oiled machines of the Nameless City, though they're no less helpful. In a rundown shack, a robot bartender dispenses rations and bootleg moonshine. (You can even check out the bathtub it's brewed in!) The liquor is definitely real, and it can definitely strip the rust right off the robots. Whether it's fit for human consumption remains to be seen. Regardless, it's going to give you the night of your life - drinking the stuff may cause a variety of effects, from normal intoxication, to erections lasting more than four hours, to wild hallucinations.


IV. It's Morphin' Time


Later, the rogue robots bring some scavenged technology: small, pink globes with "PROJECT DAEMON" etched on the side. These globes bond to specific individuals and morph into different creatures based on the emotions that those individuals exhibit: someone feeling brave might find themselves with a bright, roaring lion, while someone scared may find themselves pocketing a small mouse. A singer may find themselves warbling alongside a siren.

They shift often and at will, and they are here to help you survive in this landscape. Need someone to help you catch fish, gather firewood, or find you a partner to complete that Auspicious Act? This little critter has your back!

These creatures can communicate with everyone in simple language, but you'll soon realize they're not just voicing their own thoughts, but the thoughts of the person they've bonded with.

These are temporary creatures who will run out of power by the end of the month, though they can be resurrected with rewards at a later date.


Continue




V. The Doctor's Back In


All of this must be a lot for Islanders to take in and process. A lot of new information, new feelings, and new surroundings to become acquainted with. But they should know they are not alone here. Dr D. Love is still as present as ever to help anyone who may need to work through accepting their new situation. He and his helpers might even be rather insistent on you having a session!

Whether you're in the city or out of it, you may suddenly awaken to find yourself sitting in a comfortable chair in the doctor’s newly remodeled office that is tastefully decorated with finely detailed, “hand” painted posters of beings in positions of pleasure. So many positions. Or you may find yourself in the Immersion Room, an equally tastefully decorated room filled with a large, comfortable bed (perfect for group therapy sessions!) and shelves full of toys and other supplies. For the duration of your session, enjoy access to anything one might need to help relieve the stress of their body and mind on their own - or with a partner, who might have been brought here just as unwittingly as you were.

The Doctor is there to help you work through your feelings and discomfort if needed, please have no fear. He knows some of you may be resistant to his help, but he’s as cheerful and devoted as ever, to the point of not letting you leave the building until you’ve admitted to whatever feelings you are holding back - not just to him, but also to your therapy buddy. What's the diagnosis? The fact is, you must not be receiving enough pleasure. You are too tense, you need to relax and allow yourself to embrace the carnal nature of this world and what it can provide you.

The more you resist, the more the Doctor shall insist. He may even choose to activate your Neural Implant, which all Islanders have been gifted with upon arrival. Said neural implant may cause immediate arousal, sexual attraction to those near you, and even turn various parts of your body into extreme erogenous zones! Once activated, the Implant's effects may kick in at the most random of times.

The Doctor knew all you needed was the right motivation.


OOC Notes:


Welcome to the updated Erku! As this is a setting shift and a re-launch of sorts, this TDM is open to top-levels from both current and prospective players. Feel free to tag around with reckless abandon, and have fun!

Whether you are new or old, it is entirely up to you as to whether your character wakes up in the Nameless City or in the ruinous world of the Simulation. Even characters who acted to attack in the Augur in Event 16 may wake up in the City and vice-versa, according to player preference. This simulation is a temporary run and will last for about two weeks (in other words, the duration of the TDM), at which point all characters will wake in their new Nameless City apartments. Even if you choose "No", you may future-date prompts for the City for this time period.

For now, previously requested safe havens and residences are not currently accessible. They will be made available again in following Simulations, but 'bots are inclined to leave characters in mystery and suspense about this!

Feel free to ask questions below.




N A V I G A T I O N

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TDM 016 & 4th WALL EVENT: NO WALLS BETWEEN US

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TDM 016 & 4th WALL EVENT: NO WALLS BETWEEN US



00. An Arrival and a Broken Wall?!






You should be coming out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals should be greeted by robots who welcome them with towels and bracelet devices. The A5 card already loaded up, and if you don’t manage to get away from them quickly enough, they should usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you should be given a complimentary towel to leave with if needed!

Should. That’s how things are for newbies - and maybe today, some newbies will arrive the usual way. Others might be surprised to hear that there is another "you"... already here! If and when you finally meet this other "you," there's simply no way to agree on who the so-called real version is. Your histories may be the same or they may be wildly divergent, but those little differences don't change the fact that you are who you say you are. Some islanders might even find themselves running into a much older or younger version of themselves. Duplicates and doppelgangers, you say? People who look and sound familiar but are just a little bit off? What strange anomalies have washed up from the ocean!

On the other hand, maybe you’re not new here at all, or so you think. You’ve definitely been on this Island for months already. You can't exactly remember what you were doing here before, but you have the modest home and personal effects to prove that you existed. You’ve always been someone who greets new arrivals at the shore. You know very well how things work on the island, and how many of the buildings are abandoned and in dire need of repair. You know that beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. You know all of this.

You’ve already claimed a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship.

You’re a veteran at this by now.

Aren’t you?



I. A WHOLE NEW YOU






The fog has thickened off the shores of the Island and in the areas that have still been obscured. So thick that it looks not unlike the heavy clouds of the recent storm. But late into the night and early into the morning, the fog seems to encroach on the Nameless City even more, blinding and catching Islanders traveling through in areas normally free of its effects. Anyone who gets caught in the especially heavy mist might find themselves suffering from more than just the usual amnesia.

The fog no longer only takes memories, but can also alter your memories... and you. You may forget your time on the Island. You may forget your life before. But you’ll remember something else. You’ll remember a life entirely different as if you lived it yourself: you are a merperson who has always lived here, in the waters around the Island. Those grand underwater cities look like ancient ruins to others, but to you? You still see them as beautiful and palatial as the day they were built. You are a Native whose memories are fuzzy, but you certainly remember living your entire life here in great happiness and luxury. And once you step out of the mist, you might even find yourself physically changed to match what you recall, with fins or tentacles and gills to allow you breathe beneath the waves. You might be completely transformed, or just enough to make life underwater as easy as it's ever been.

Someone else attempting to free you of these delusions will find that the more they try to force you to remember your true life, the more real and convincing your undersea life begins to feel. You must embrace this new (old?) life, embrace this new you in all ways and live it to its fullest. Completing Auspicious Acts will help bring out glimpses, hints, flashes of memory and recognition that perhaps this is not who you once were, and allow you to return to your former self. But the longer you take to embrace this, the harder it might be to let go. Some of these changes could become permanent.



II. LET XXX BE YOUR GUIDE






Things have been strange, not just for the people of the Island, but the robots as well. The typically welcoming robots that offer their assistance in guiding new arrivals or encouraging Islanders to visit the various locations seem to be scarce. There are fewer of them running around the entertainment district and other establishments. To ensure that new arrivals continue to have a pleasant Island experience, robots will be recruiting Islanders as mentors and guides: mentor guides, if you will! Volunteers will lead other Islanders around the Island as a means of helping them become better acquainted with the locations available here for your fun and entertainment, and they will be rewarded with credits for their hard work. Guides and sightseers alike could be someone fresh and new to the Island, someone who insists they’ve been here for years, or even someone that a robot randomly dragged off the street.

Mentor guides will all receive a very form-fitting and revealing uniform - no two are the same! - and, of course, a glossy paper map of all of the available sights on the Island. The pictures are big and detailed, and cute sex toy icons point out various key sights such as the recreation center, the bath house, and the library. There are even suggestions for which Auspicious Acts are the best for each location! Strangely, none of the maps list the same suggestions, so each map encourages its own unique experience.

Mentees will also find that their mentor’s voice is very appealing. So appealing that just listening to them speak is enough to get you feeling some kind of way. The more they talk, the more of a reaction you have. Your body begins to burn or itch and it’s very hard to pay attention to their words when thoughts about all the things you could be doing to them instead keep coming to your mind. The only way to relieve these thoughts might be to make your mentor stop talking altogether, or follow through with some of those helpful map suggestions.

Maybe you need them to mentor you in more ways than one?



III. SITCHES GET GLITCHES






You’re walking down the road, or in your own home, or visiting a friend and suddenly something happens out of the corner of your eye. There’s a soft pfzzzzzzt and the feel of static on the skin. You turn and realize that the wall is suddenly gone. Or, maybe the glass in a store window disappeared. Perhaps someone’s clothes just vanished off of them in the middle of the street, or the chair you were sitting in at the cafe suddenly poofs right from under you.

It’s as if the world around them is malfunctioning - little glitches that can last for seconds, hours, or even days before returning to normal on their own. Nothing that could seriously harm someone, but enough to be quite inconvenient. At least completing an Auspicious Act in the affected area or with the affected person seems to put it to rights immediately. Unfortunately, this doesn’t stop these glitches from happening again. You may be concerned, and the robots understand, but if asked they will insist it’s just the world adjusting as the Augur welcomes so many new people! Nothing to be worried about, obviously. It will take time for fluctuating energy levels to adjust, that’s all.

Some robots might even say it’s the perfect time to enjoy having so few barriers between you. Embrace the open nature of the Island and share yourself and your home with others. Walls are only meant for keeping out what you could be letting in!



OOC Notes:


Enjoy a mini Fourth Wall event, Islanders! As such, this test drive meme is open for anyone to create top levels, not just prospective players. Current player characters, characters you want to play in the setting but can't app full-time, drive-by castmates, duplicates, canon AUs, characters that normally would not be allowed such as fandom AUs and genderswaps (not including characters under 15), formerly dropped characters, etc. are all encouraged to come in and play! As all other test drive memes, this one will be game canon. Characters who fourth wall but do not app will disappear after a few days to a week, along with their home (if applicable) and all of their possessions.

Please label your top levels as to whether you are test driving [TDM] or fourth walling [4W]. (Of course, you are allowed to change your mind! But our rules regarding appable characters will still apply.) Since auspicious acts are an integral part of this event, potential and current players can swap one Auspicious Act on their card for one of their choosing, if needed for any of the prompts. As usual, prospective players can use an Act and swap it onto their card if they choose to app into the game.

If you have any questions, please ask them below.




N A V I G A T I O N

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TDM 015: IT'S ALWAYS SUNNY IN PARADISE

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TDM 015: IT'S ALWAYS SUNNY IN PARADISE



00. Arrival





You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. Beach Episode





Welcome to your beautiful and sunny island paradise, Erku! ...wait, it's sunny? That's right! For about two weeks, the Island will enjoy unusually warm and clear weather, just perfect for enjoying the cool waters of the beach. Don't swim out too far, however, lest you stray into hazardous choppy waters or get lost in the fog that still lingers beyond the peaceful cove. Just stay close, and you're golden! Once again, friendly robots have erected beachside food stalls for grilling fish and crabs, and encourage any enterprising Islanders to help hawk foods for credits.

If gutting and cleaning fish isn't your forte, however, never fear. The robots are recruiting for a very important task! You see, they have very thoughtfully set up swimming and snorkeling lessons for any Islanders who are doubting their skills at staying afloat, or who just want to have some fun in the waves. There is only one complication: the robots are too heavy to swim.

Enter, you! Earn credits by instructing your fellow Islanders in the marvels of the ocean. Not just swimming and snorkeling, but also fishing, clam digging, and sand castle art - among other things - are valuable skills you can sell.



II. Sand Sport





For the more competitive sort, the robots of Erku are happy to share a bit of culture from the planet's ancient past: wet sand wrestling! Volunteers (or any innocent Islander roped off the beach by an enthusiastic 'bot) don their skimpiest swimwear and duke it out for dominance in the wet sand by trying to throw their opponent outside of a ring. Knock-outs count as an automatic lose, so be careful! Oh, and no worries if you aren't particularly strong. Before the match, competitors are offered a a special drink - simply named "The Creamy" - an ancient recipe which is said to temporarily increase your strength and vitality. One shot of this, and anyone could take on Goliath! (And not just in a fight.)

By the way… those who lose the competition are mysteriously compelled to accompany the victor for the day, waiting on them hand and foot, anticipating and fulfilling their needs before they are spoken. Did the 'bots forget to mention that?



III. Graciously Given Gifts





While swimming in the nude is completely acceptable on the Island, the robots know that many residents still (for some reason) value their modesty. That is why they are happy to encourage beachside revelry and communion by making sure scanty swimwear is readily available to Islanders who are in need of something to cover up with - while still showing off your assets, of course. Islanders may purchase for themselves, but they are especially encouraged to gift swimwear to their fellow Islanders... in fact, any swimwear to be given as a gift is free! Not only is it a lovely gesture to let a friend or lover know you appreciate their body, but also, swimwear received as a gift is said to be very good luck in wet sand wrestling competitions.

Naturally, the robots are sensitive to the emotional needs of their organic charges, and thus they wouldn't want any new, recent, or less personable arrivals to the Island to feel left out for not receiving gifts. That's why some Islanders will find surprise swimsuits in pretty gift wrap sitting on their literal or metaphorical doorstep… addressed with love from a random Islander! With thoughtfully written messages included, of course, usually complimenting the recipient's figure in graphic and/or poetic terms.

If you have any manners, surely you'll find these mystery admirers and thank them for the lovely gift! (If you're really a person of culture, maybe you'll even show it off for them.)



N A V I G A T I O N

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TDM 014: A DAY AT THE FAIR

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TDM 014: A DAY AT THE FAIR



00. Arrival





You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. HAY FEVER





A new mode of transportation has made an appearance! From one end of the fairgrounds to the other, and even sometimes off the beaten path and into the wilds, robot-horse-drawn hay wagons shake, rattle, and roll. And, of course, what are hay wagons great for? Anyone fancy a roll in the hay?

Anyone who is taking a hay ride will see their A5 card flash - and they will be given the option to trade one square for the vehicles square. (New players engaging in this prompt can call it a freebie.)

But beware! The wagons roll at all hours of the day and night. At night, the spooks come out to play! Rides will be "haunted" by frightful spooks played by machines and your local Islanders. The 'bots will hire anyone interested to don their favorite slasher costume or ghostly garb. After all, everyone knows that fear and adrenaline are related to attraction, right? Just another thoughtful service provided by your generous benefactors.



II. Acute Beef Poisoning





How about an eating contest? Multiple competitions are held throughout the fair: hot dogs, hot dogs, pies -- just use your imagination! Of course, there's always the chance that you've been recruited to be "eaten"... So sit back and enjoy the ride.

For those of you with an exhibitionist streak, all contests are held in front of an audience.

Be careful, ye who eat here, because the pies in particular have been known to have the following effects (with a two-hour duration):
  • Meat - A simple aphro pie; a character finds themselves craving a very different kind of meat.
  • Apple - Temporary amnesia befalls those who've tried the apple pie. The effects can be as great as forgetting your entire identity or as minor as forgetting what you've had for breakfast.
  • Cherry - Look upon the very face of innocence! All guile falls away from this character, making it impossible for them to lie.
  • Strawberry - The compulsion to follow orders may be strong sometimes, but the strawberry pie comes with the compulsion to give orders instead.
  • Blueberry - Oh no! You're looking a bit... off-color? The blueberry pie turns a character's skin blue for the next two hours.




III. BRODEO





Last but not least, try the mechanical contraptions of various sizes - equipped with equipment of various sizes as well! The objective of this game is to last as long as you can.

Thirteen Hand Sam is the smallest of the mechanical horses. It has no attachments, but instead vibrates until the rider orgasms.

Mechanic Mike is the second mechanical horse. With a modest six-inch dildo, it bucks its rider around until orgasm.

For those who like a real challenge, the mechanical bull -- the Bonine -- is a two-person contraption that straps each rider in with their own dildo. They sit face-to-face on the thrashing machine, within touching range, able to encourage each other to come (and to lose) more quickly.

Ride like you've never ridden before, or comfort someone in the aftermath of a job well done.



N A V I G A T I O N

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TDM 013: BARING IT ALL

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TDM 013: BARING IT ALL



00. Arrival





You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. THROW IN A TOWEL?






Erku's new arrivals may be encouraged to seek out the Laid Bare Massage & Spa for some specialized attention and relaxation, but they and long-time inhabitants will also be offered a chance to earn credits.

Anyone interested in earning robot wages will be tasked with being the resident towel person! You’ll stand inside of the room while the patrons are receiving their massages, hot scrubs, or relaxing in one of the saunas holding towels for them should any be requested. Or you may be asked to help with the regular cleaning of the Spa, wiping down all of the tasteful nude statues to free them of the grime and filth (or… other things) that builds up over time. You might even be asked to help lovingly clean the murals of nude patrons (that is to say, fellow Islanders) all over the Spa.

But this is a job that requires a very specific uniform. Robots will provide you with your very own chiton or toga. The chitons happen to be very short, not covering nearly as much as they reveal, but the togas might be entirely too long. They brush or drag along the floor and what with being barely held together with the thinnest and most fanciful of ropes, who knows how often they might be untucked? Take care, please, or else the robots might pull you into being the next model for their latest mural portrait instead.



II. GRIN AND BARE IT






Erku’s resident mental health professional, Dr. D. Love of Healthy Body, Healthy Mind Therapy Center, has taken a keen interest in ensuring that the relationships of you Islanders are progressing in a productive, healthy, and open-minded fashion. And to ensure this, he’s tasked his robot staff to pay close attention to anyone who looks like they are having trouble with relationships with other people on the Island. And after months of so few (none) clients, these robots are very motivated to seek out people in need of their therapeutic assistance!

Arguing with a friend? Telling someone to stay out of your life? Being a hermit who refuses to come out of your apartment? Accidentally bump into each other on the street? Make a joke at your friend’s expense? Playfully punch someone in the shoulder? Walk by someone you don’t know and not tell them hello?

Well clearly all of you need help in repairing whatever may be damaging your relationships! Before you know it, you’ve been bundled off by the robots right to Dr. D. Love’s office and sat down to talk it all out. The fact that you may not even know the other person the robots think you need to work your troubles out with doesn’t matter. Dr. D. Love is here to make sure everyone goes home happy and satisfied.

You may have to play along with this confusing farcical situation, even making up wrongs and slights you claim you have done to one another before finally coming together in reconciliation. The more you deny there is anything wrong, the more the good Doctor will insist you need even more help than they first thought. They might even have to send you into one of their Privacy Rooms and work out your frustrations with each other with their wide array of therapeutic sexual devices and supplies.



III. BARE NAKED AMUSEMENT TOUR






The trolley is making its rounds as usual with announcements echoing from the loudspeakers that it’s Bare It All Week at Six Flagellants Amusement Park and to kick it off there will be a grand concert at the Loudinus Outdoor Amphitheater that lasts all week long! Not sure what that means? Well, come to the concert and enjoy hours and hours of music played by robots who seem to have taken their songs right from the pop rock crazes of old. Whose old? Who knows.

The music may not be completely to your taste, but something about it may make you feel energized and overly dressed. You might even feel the need to strip down until you’re not wearing anything at all! But don’t worry, the robots performing on stage will give you new clothes to wear by throwing skimpy, sexy underwear and lingerie right at you! How did they know your size? Don’t ask questions, just give into the urge to put it on while you rock out until it’s time for the trolley to take everyone right to the gates of the amusement park!

Anyone dressed in less for this week will receive free entry, rides, and food and might even receive special prizes at various booths of sex toys, candies that act as an aphrodisiac (meant for sharing of course), stuffed animals, or even a free sex doll! Those are super hard to win from the ring toss, so you should really take advantage and enjoy all the perks of baring yourself for everyone’s viewing pleasure.




N A V I G A T I O N

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TDM 012: SLINGING IN THE RAIN

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TDM 012: SLINGING IN THE RAIN



00. Arrival






You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. THUNDERBOLTS AND LIGHTNING






Erku's new arrivals may not be the only residents left dripping wet. Although the weather on the Island is almost always dreary, clouds begin to multiply and darken over the days before that first arrival, turning ominous shades of purple and blue which may look familiar to Islanders who have been around since Erku's beginnings. Perhaps robots will advise Islanders to fortify their shelters and get ready to accept refugees, and they hope their charges take the warnings to heart! When the rain finally falls, it is a non-stop torrent. Even though the weather is warm, the rain itself chills to the bone.

Shacks and beach tents won't stand up to the downpour for long, and the shabby apartments may leak and flood. New arrivals who aren't handy enough to make quick repairs may be forced to take shelter in the homes of current Island residents, or else huddle together in the 12 rooms of the barracks for the full week that rain falls on the Island. Cats, dogs, and little dragons will also be begging Islanders for a warm place to stay!

Beware of lightning strikes, too, because the skies rumble with thunder throughout the storm. Buildings and residences are frequently damaged by strikes. They say what doesn't kill you makes you stronger, and that's very true on Erku - Islanders who are struck by the lightning might find themselves temporarily blessed with god-like super strength.

Such power might not always be a good thing for those who aren't used to wielding it, so please be careful not to damage your friends or property! Islanders may choose to keep their new powers, but a bingo square can be used to wish them away.



II. A TASTE OF ERKU






In need of shelter and credits? Then the robots have a task for you! Erku's robot population has taken note of how much Islanders seem to love the humble potato, and they want to contribute! Ready as always to please, the robots have filled the hospital cafeteria with mountains of potatoes in every imaginable variety and color: russet, red, gold, purple, chartreuse, sweet, savory, spicy, and so many more! But wait, there's more: they have provided knives, cutting boards, and peelers too, and are eager to see Islanders work their magic in their open cafeteria kitchen! Robots will monitor every dish produced, as they are eager to improve their food replication repertoire.

No worries if you aren't culinarily skilled, however. Islanders will be rewarded in credits for whatever they can contribute, whether it's a gourmet meal or simply a basket of peeled potatoes. Robot-provided potato preparations are also freely available to snack on while you work, though as always, they're liable to be spiked with something to encourage Islanders to get more "friendly" with one another. Of particular note is an invention the 'bots are quite proud of, sure to delight your organic tastebuds: the potato cocktail, which packs quite a punch and - strangely enough - tastes just like a hearty steak dinner?



III. NOSTALGIA FOODS





Seeking a bit of refuge and some comforting food to warm you up? Signs and flyers are out informing residents of the Straight From Home Special going on right now at the Flashbang diner! Come In For All The House Favorites! For the next few days anyone can walk in and receive a free meal (or two if you’re really nice) from the robot cooks behind the counter!

And it just so happens that they know exactly what you want. You will be served a meal of your favorite foods from home just the way you like them. Did you tell them? No. How did they know? Don’t bother asking, they’ll just say that the Cook Always Knows. The robot waitresses will make sure your drinks are topped up and you have everything you need, just like any hometown diner or pub you may have heard of.

Eating any of the foods will bring out such nostalgia. Feelings of fondness, sadness, longing, anything when you think about the memories of your past and even of recent events. You won’t be able to stop yourself from sharing those thoughts and feelings with those around you. You’ll want to talk about your life, your opinions on the weather, the sex you just had last night and in great detail. The waitresses are listening and so is everyone else nearby.

When you leave the diner you might just have to keep on sharing your thoughts about anything that comes to mind. Walk by someone you think is attractive? You’ll have to tell them. Don’t like someone’s outfit? Definitely have to tell them. Suddenly remembering having sex on the beach? Maybe the person next to you on the trolley won’t mind hearing all about it!

The effects of the nostalgia will last for half a day or until the completion of an auspicious act.



N A V I G A T I O N

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Mar. 18th, 2021

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TDM 011: I PUT A SMELL ON YOU

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TDM 011: I PUT A SMELL ON YOU



00. Arrival





You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore.

Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed!

Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased.

With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home.



I. SEASON OF EGGCELLENCE




As the wintery weather has shifted to warmer breezes and the snow has given way to grass and baby blooms, Islanders will find the robots in a flurry as yet another holiday takes hold. The Festival of Renewal, to welcome in the season of new life and awakenings of all those that have slept the winter months away. Spring has come and so has the time where life flourishes on the Nameless Island.

Islanders will see decorations set up all over the city signifying the change in seasons (much of which happens to be elaborately decorated eggs...lots and lots of eggs) and robots will gladly ask them of any lively changes they see sprouting up around the Island, from flowers, to baby animals, to animals in the act of making baby animals...there will be quite a bit of that going on for them to catch sight of. Islanders will be encouraged to start their own gardens if they wish, with various booths set up around the city’s center offering free seeds for different plants ready to be sewn into the soil. Each booth will have full grown versions of the flowers and plants they are offering on display. You might even recognize some of them from your own worlds.

But other booths will focus on different aspects of Life and Renewal, including booths of artwork painstakingly made in vibrant expression by the robots themselves of animals in the act of enthusiastic copulation! Oh, wait...that isn’t artwork of a deer or sheep. That might just be artwork of you engaging in enthusiastic copulation...and who is that other person in the image with you? Have you met them before? It might just be one of your fellow Islanders or someone you recognize from home. Robots are selling this artwork as first come first serve, but they might make more than one copy…

Those aren’t the only booths either, as other booths will offer free swag of flavored lubes, edible underwear, as well as genitalia-shaped gummies! And then there are the gourmet chocolates being sold at the Steaming Carafe cafe in honor of the festival! Ask nicely and they’ll give you a free sample, but be warned the chocolate does have mild aphrodisiac properties, but a couple hours waiting or an Auspicious Act won’t take care of.



II. CHOCOLATE CURRENCY





The robots are also offering credits to anyone who might help them in managing the dozens of Rainbow Rabbits taking the city by storm, colorful animals that can be seen hopping and dashing through the city and the surrounding woods in a flash. Spots of color might catch your attention from the corner of your eye and you turn to see no rabbit there, but follow that and you might find an abandoned nest of leaves, twigs, or grass filled to the brim with colorful, shiny eggs of any design.

These eggs happen to look just like the hundreds of egg decorations you’ve seen all over the city...

Ask any robot and you’ll be informed that the decorations are made from the shells of these eggs after they’ve been collected and carefully broken open to remove the chocolate inside. That’s right. Chocolate eggs. Just where do you think they got the chocolate for those treats at the cafe? Carefully collect as many eggs as you can without breaking them, and turn them in to the café for your credits.

But what robots may forget to warn you about is that if you eat the chocolate straight from the egg, without it being processed first, it will not only taste delicious, but the potent aphrodisiac will be far more extreme and far more addictive. You might not be able to go a day without needing to eat more of it and achieve some carnal release. The more you eat, the shorter the timespan before you are overtaken by the unending craving. An endless cycle of heightened arousal and desire that can only be eased by orgasm...but that orgasm will be powerful, possibly the best one you’ve ever had in your life. Easy to see why they warn you about chocolate being so addictive…

Only completing an Auspicious Act or the healing waters in the Bathhouse will remove this effect. Until next time.



III. SPRING IS IN THE AIR (AMONG OTHER THINGS)





Walking the booths during the festival, you might be lured in by a scent in the air. Something soft, or strong, or bitter, or sweet...a scent so familiar that you can’t help but seek out where it came from. The scent will lead you right to one of the booths where robots have bottles and bottles of perfume and cologne lined up. Perfumes they will explain are made entirely unique to each person.

That scent that caught your attention? That’s your scent. And now you have to have it. The robots will even give it to you for free. It’s a special tradition of the festival for Islanders to wear their scent and see who else might just be attracted to it. But that scent isn’t just to attract others to you, it’s to show them you’re ready to mate to whoever happens to be lured in by it. The scent will draw out your animal instincts and theirs, pushing them to stake their claim on you. They’ll want to make you theirs and theirs alone and all you will be able to think about is mating with them and being owned by them.

And if you’re attracted to their scent in turn? Well, you might feel the need to turn the tables and own them instead.



N A V I G A T I O N

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