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TDM 015: IT'S ALWAYS SUNNY IN PARADISE
TDM 015: IT'S ALWAYS SUNNY IN PARADISE |
00. Arrival![]() You come out of the water, the Nameless Island's own inherent energy drawing people in. It's like being suspended between realities and abruptly pushed from behind through a rift in dimensions. It may make you sick, or that might be the motion of the ocean, lifting you to the surface and carrying you to shore. Waterlogged and covered in sand, new arrivals will be greeted by robots who welcome them with towels and bracelet devices. The A5 card is already loaded up. If you don’t manage to get away from them quickly enough, they may even usher you toward the Laid Bare Spa, where new arrivals will be offered free massages, a sauna, hairstyling, and their clothing may come up permanently missing. But you will be given a complimentary towel to leave with if needed! Feel free to explore the Island, though there isn’t much to see beyond what arrivals before you have helped to rebuild. Most of the buildings are abandoned and in dire need of repair, and beyond the city lingers a thick fog that obscures much of the wilderness from view. Wander too far into this fog, and you will find yourself mysteriously looping back to where you began, your memories of what you were doing and how you got there erased. With that in mind, it may be wise to stake your claim on a place to live in the now, whether a rundown apartment in the City, a tent on the beach, a bed in the barracks, or your own space at the House of Worship. Your inventory will be found a day later, wrapped up haphazardly and delivered to each person's makeshift home. I. Beach Episode![]() Welcome to your beautiful and sunny island paradise, Erku! ...wait, it's sunny? That's right! For about two weeks, the Island will enjoy unusually warm and clear weather, just perfect for enjoying the cool waters of the beach. Don't swim out too far, however, lest you stray into hazardous choppy waters or get lost in the fog that still lingers beyond the peaceful cove. Just stay close, and you're golden! Once again, friendly robots have erected beachside food stalls for grilling fish and crabs, and encourage any enterprising Islanders to help hawk foods for credits. If gutting and cleaning fish isn't your forte, however, never fear. The robots are recruiting for a very important task! You see, they have very thoughtfully set up swimming and snorkeling lessons for any Islanders who are doubting their skills at staying afloat, or who just want to have some fun in the waves. There is only one complication: the robots are too heavy to swim. Enter, you! Earn credits by instructing your fellow Islanders in the marvels of the ocean. Not just swimming and snorkeling, but also fishing, clam digging, and sand castle art - among other things - are valuable skills you can sell. II. Sand Sport![]() For the more competitive sort, the robots of Erku are happy to share a bit of culture from the planet's ancient past: wet sand wrestling! Volunteers (or any innocent Islander roped off the beach by an enthusiastic 'bot) don their skimpiest swimwear and duke it out for dominance in the wet sand by trying to throw their opponent outside of a ring. Knock-outs count as an automatic lose, so be careful! Oh, and no worries if you aren't particularly strong. Before the match, competitors are offered a a special drink - simply named "The Creamy" - an ancient recipe which is said to temporarily increase your strength and vitality. One shot of this, and anyone could take on Goliath! (And not just in a fight.) By the way… those who lose the competition are mysteriously compelled to accompany the victor for the day, waiting on them hand and foot, anticipating and fulfilling their needs before they are spoken. Did the 'bots forget to mention that? III. Graciously Given Gifts![]() While swimming in the nude is completely acceptable on the Island, the robots know that many residents still (for some reason) value their modesty. That is why they are happy to encourage beachside revelry and communion by making sure scanty swimwear is readily available to Islanders who are in need of something to cover up with - while still showing off your assets, of course. Islanders may purchase for themselves, but they are especially encouraged to gift swimwear to their fellow Islanders... in fact, any swimwear to be given as a gift is free! Not only is it a lovely gesture to let a friend or lover know you appreciate their body, but also, swimwear received as a gift is said to be very good luck in wet sand wrestling competitions. Naturally, the robots are sensitive to the emotional needs of their organic charges, and thus they wouldn't want any new, recent, or less personable arrivals to the Island to feel left out for not receiving gifts. That's why some Islanders will find surprise swimsuits in pretty gift wrap sitting on their literal or metaphorical doorstep… addressed with love from a random Islander! With thoughtfully written messages included, of course, usually complimenting the recipient's figure in graphic and/or poetic terms. If you have any manners, surely you'll find these mystery admirers and thank them for the lovely gift! (If you're really a person of culture, maybe you'll even show it off for them.) N A V I G A T I O N |
no subject
...okay, so maybe Felix understands some of Edelgard's motivations. That doesn't explain why someone like Seteth would go along with it, though...ugh.
Felix arches a brow. "Kind? If you say so." He's not even going to begin to mention the other notable introduction he had, in the sand wrestling ring.
"I'm surprised you haven't asked her, considering everything else you appear to know. That's an important tactical detail to just overlook. So Seteth has a dragon's form...was his injury healed here on the island?"
no subject
"There are a number of rather disturbing things about this island: Being forced to perform work, while annoying, is pleasant in comparison." It's all relative.
Linhardt shakes his head. Felix has misunderstood.
"We did not share information for tactical reasons. It's fairly obvious that if we go home we'll be stripped of our memories. If we're not, what I've learned from Seteth is the least of what I could use for change in my Fodlan."
The jump in technology and scientific understanding alone would immediately put Adrestia nearly on par with the Agarthans.
Linhardt flushes slightly. He knows how Seteth 'earned' his 'healing'.
"Yes, it was."
no subject
Now that Linhardt points it out, it does seem sort of obvious that they wouldn't remember any of this after they left, but he sure isn't going to give the mage the satisfaction of admitting that.
"Still, with your constant need to poke your nose into everyone else's business, sparing Flayn seems uncharacteristic. Unless she refused to speak with you, in which case, I don't blame her." Listen, he doesn't dislike Linhardt, and despite his major Crest has never been bullied into talking about it with him. He doesn't even sound annoyed. This is just how he is.
Felix narrows his eyes at the strange turn Linhardt's reactions have taken, but he has no idea why such a basic question with an equally basic response warrants blushing, of all things. He decides he doesn't care. "Then I suppose that may explain why he wasn't able to heal it back home."